| MellowDramatic |
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I personally think this house rule makes sense, so I implemented it into my games.
Each class automatically gets free skill increases for its key skill at levels 3, 7, and 15.
Alchemist - Crafting
Barbarian - Athletics
Bard - Performance
Champion - Religion
Cleric - Religion
Druid - Nature
Fighter - Acrobatics or Athletics (whichever you chose at level 1)
Monk - Acrobatics or Athletics (choose at level 1 which automatically increases)
Ranger - Survival
Rogue - Stealth or the skill from your racket (choose at level 1 which automatically increases)
Sorcerer - Choose one of your bloodline skills at level 1 to automatically increase
Wizard - Arcana
Allowing champions and clerics to choose their deity's skill over religion is also an option.
| Loreguard |
Interesting idea...
Enable a widening of your skill options by making the theoretical presumed choice a part of the standard progression.
I'm trying to think if there would be any significant character concepts that this would sort of break.
Potentially the sorcerer who isn't supposed to know that much about magic, just that it happens, so you didn't want to keep advancing arcana (or whatever skill for the tradition)?
Really, you could still sort of get away with that if you just let yourself behave less trained in the skill for certain uses you determine you don't want to be good at.
I like the option for Champion/Cleric to be able to choose/utilize the advancement for Religion or a skill based on their faith.
| MellowDramatic |
Interesting idea...
Enable a widening of your skill options by making the theoretical presumed choice a part of the standard progression.I'm trying to think if there would be any significant character concepts that this would sort of break.
Potentially the sorcerer who isn't supposed to know that much about magic, just that it happens, so you didn't want to keep advancing arcana (or whatever skill for the tradition)?
Really, you could still sort of get away with that if you just let yourself behave less trained in the skill for certain uses you determine you don't want to be good at.
I like the option for Champion/Cleric to be able to choose/utilize the advancement for Religion or a skill based on their faith.
The only reason I don't allow champions and clerics to choose their deity's skill is because they can literally choose any skill then.
You could also optionally choose to advance a skill from background, which doesn't make *as much* sense due to the fact it's where you came from, not always the path you chose to continue.
TwilightKnight
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True, but the path you chose is not necessarily defined by the skill associated with the class. Maybe you have a fighter who spends as much if not more time studying a magical tradition than practicing with their sword. I don’t really have an issue with the idea of the auto skill increase, but if used in my campaign I would want the flexibility to apply it to the skill that was most important to my character as opposed to a preselected skill. Ymmv
| MellowDramatic |
True, but the path you chose is not necessarily defined by the skill associated with the class. Maybe you have a fighter who spends as much if not more time studying a magical tradition than practicing with their sword. I don’t really have an issue with the idea of the auto skill increase, but if used in my campaign I would want the flexibility to apply it to the skill that was most important to my character as opposed to a preselected skill. Ymmv
The purpose of this rule is to allow for more options with skill increases, allowing each class to be good at what they should be good at.