Earn Income, and Applied Lore


Rules Discussion

Radiant Oath

Greetings.

First thing first, I must ask you for your pardon should I make some errors in my writting: I'm not a native english speaker.

Then, going for the main point I'm asking here: I'm still learning the ropes with PF 2e and I find it enjoyable and a good game overall. Then we get into the "Earn Income" part of the adventures. Simplifying to the bare bones: it's just a roll of INT+Lore, CHA+Perform or INT+Craft to earn some money and make a living.

But doesn't there are many other kind of Lores that would benefit from another abilities, apart from just INT or CHA? I think that Crafting (Pottery) would benefict more from a high DEX than from INT, and earning income with Gladiatorial Lore wouldn't be about your INT, but your STR or your CHA: People don't go to the games to see you quoting philosofical passages nor gladiatorial principles: They want to see strength feats, cool moves and hear the sword clashing each other.
And Lore (Building) wouldn't be that much about your INT unless you're the architect. The rest of the team would be carrying bricks, poles and concrete, a STR/CON intensive activity.

So... do you think that you can use your Lore to earn income without the use of INT or CHA?


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

So, you can allow players to use any skill you think would be apropriate, though typically you would raise the DC, because Lore and the other skills mentioned are very specialized things.

As for the stat, while you can technically flex them (just subtract one mod and add the other) i think the idea is that making money off of something with a lore skill is about your professional knowledge. E.g. Gladiator lore would be as much about marketing yourself, not getting ripped off by the venue, and so forth, as it would be from actually being the bestest gladiator. Meanwhile Lore" Building might be about architecture, but also might be about construction methods, tool use, materials, and so forth.

Lore skills represent specialized knowledge about a topic you don't otherwise have because your 'real' profession is 'adventurer'

Radiant Oath

I agree that for Gladiatorial Lore, marketing oneself would be important, but on the other hand, the public paid 5 silvers to see you, so they want to see a good show! Not a skinny kid who cannot raise his sword nor talk to the public.

In fact, I would understand all the parts of the "Gladiatorial business" you described -the ones that would use INT- as part of an an AGENT job. But the classes and backgrounds that give you Gladiatorial Lore are martial-oriented, not social-orientd.

On the other hand, the main topic still is "You can only win money with INT or CHA"

So... Is there any way for a character to use other abilities?

(Ang again, sorry for my flawled english grammar and vocabulary. If When you find any error, please feel free to point it)


Taizen Greybuster wrote:

On the other hand, the main topic still is "You can only win money with INT or CHA"

So... Is there any way for a character to use other abilities?

(Ang again, sorry for my flawled english grammar and vocabulary. If When you find any error, please feel free to point it)

Yes. But it's a GM's call, and not part of the normal use of the ability.

Key Ability wrote:

Source Core Rulebook pg. 233

Each skill is tied to a key ability. You add your modifier for this ability to checks and DCs when using that skill. For example, skulking about the shadows of a city at night with Stealth uses your Dexterity modifier, navigating the myriad personalities and power plays of court politics with Society uses your Intelligence modifier, and so on. The key ability for each skill is listed on Table 4–1: Skills, Key Abilities, and Actions on page 235 and also appears in parentheses following the skill’s name in the descriptions on the following pages. If the GM deems it appropriate for a certain situation, however, they might have you use a different ability modifier for a skill check or when determining your skill DC.

So even though Lore is tied to intelligence, you can use a different ability score if the DM thinks it is appropriate.

However, what you're talking about sounds more like using a different skill to Earn Income, which is covered here:

Earn Income wrote:

Source Core Rulebook pg. 235

You also might be able to use physical skills to make money, such as using Acrobatics to perform feats in a circus or Thievery to pick pockets. If you’re using a skill other than Crafting, Lore, or Performance, the DC tends to be significantly higher.

So, personally, I wouldn't let you use Strength with Gladiator lore, to use your example. I would just make you roll an Athletics check at a higher DC. But it's really your DM's call, and hardly a big deal when it comes down to it.

As an aside, this should probably be in the Rules subforum.

Radiant Oath

Quote:
As an aside, this should probably be in the Rules subforum.

I agree.

Is there any way to move this thread to the Rules Subforum?

PS: Main issue with the topic is with organized play. There isn't many room to interpretation there!


Taizen Greybuster wrote:
Is there any way to move this thread to the Rules Subforum?

At the top right of your first post, you see the links Time, flag, list, reply.

Click 'flag" and select "this thread is in the wrong forum".

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