Is it fair to use possibly very deadly spells against players?


Advice

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DungeonmasterCal wrote:
I truly miss the days of Save or Die spells. So many of the spells in Pathfinder have been neutered to the point they're hardly worth using. I personally loved the goosebump-raising feeling of danger when the bad guy was getting ready to cast a spell. A lot of my players do, too. Thus, I have no problem throwing death at them.

I was there for those days. They were incredibly boring. You got to a certain point and it just didn't matter what you did it was just rocket tag.


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dunelord3001 wrote:
DungeonmasterCal wrote:
I truly miss the days of Save or Die spells. So many of the spells in Pathfinder have been neutered to the point they're hardly worth using. I personally loved the goosebump-raising feeling of danger when the bad guy was getting ready to cast a spell. A lot of my players do, too. Thus, I have no problem throwing death at them.
I was there for those days. They were incredibly boring. You got to a certain point and it just didn't matter what you did it was just rocket tag.

Yeah, as a player I don't care for save or dies because it actually discouraged (in my group) people becoming attached to a character and trying hard at role playing. If death was lurking around the corner and you couldn't afford the magic to overcome it then you were just stuck making a new character. In our groups case everyone was always the same level, and we leveled by plot, so dying and making a new character could actually be beneficial if you had something prepared because you could potentially avoid mistakes you made with a previous character.

In my experience taking the sting out of death actually encouraged people to stick with the same character, but also meant death wasn't at all scary. It's a complex problem.


Java Man wrote:
Injection spear does not say it alters what happens when the liquid is injected, just that it is injected. The same reasoning would say that an injection spear could be used to deliver poison to a zombie succesfully, since the spear being able to deiver the liquid is more specific than the zombie immunity to poison.

j

Your argument is that the injection spear does nothing and that the words used to describe its affects are meaningless.

The more logical reading is that the injection spear can be used to deliver any liquid, including potions and poisons, but the affect of the liquid injected will depend on the target.

Zombies would not be affected by an injected poison, not because the injection spear cannot deliver the liquid, but because zombies are immune to that specific type of liquid. A zombie would be damaged by an injected potion of Cure Light Wounds, because they are specifically damaged by positive energy effects.

tldr: the injection spear only specifies the delivery method. Once delivered, everything gets resolved normally.


NihilsticBanana wrote:
Its kind of a simple question, Is it fair to cast a spell on a player if I know the party has no way of combating it? For example Aboleths lung. If that was cast on one of them in an environment with no water and the party isn't super balanced so there really isn't anyone they have that can dispel the spell. So basically if it lands their fate is completely reliant on if they can resist the spell or not. basically a "Save or die" situation. Is that cheap to do or is it alright to do something like that?.....

That's a great question! Jason Bulmahn spoke about this in one of his YouTube videos. He made a video on running published adventure modules, and he takes into consideration the party make-up, and how the players will react to situations. He will often alter the content of the module to better fit the party, and I think this is a sound way to go.

Paizo deliberately changed most spells and effects in the game from 3.5 so that 'save or die' vs a spell doesn't really exist anymore. It's possible, but much less likely.

I would say it's only 'cheap' if you deliberately design an encounter tailor-made to what the party can't handle to see if you can TPK, rather than if it's part of just one encounter in an adventure or adventure path.

It's perfectly legit to have a party member die, that's what Raise Dead, Resurrection, etc, are for. It's also legit to have a character roll up a new character too. What's not legit is for the characters to feel like no matter what happens they are guaranteed to live through it. If characters die because the party is not balanced, maybe they will learn to balance the party better next time. Either way it's not necessarily on you.

As far as the 'rocket tag' comments, I still think that Pathfinder 1e is like this once you get to higher levels. It's better now but it's still rocket tag. I dunno, maybe 2e found a way to solve it.


Volkard Abendroth wrote:
Java Man wrote:
Injection spear does not say it alters what happens when the liquid is injected, just that it is injected. The same reasoning would say that an injection spear could be used to deliver poison to a zombie succesfully, since the spear being able to deiver the liquid is more specific than the zombie immunity to poison.

j

Your argument is that the injection spear does nothing and that the words used to describe its affects are meaningless.

The more logical reading is that the injection spear can be used to deliver any liquid, including potions and poisons, but the affect of the liquid injected will depend on the target.

Zombies would not be affected by an injected poison, not because the injection spear cannot deliver the liquid, but because zombies are immune to that specific type of liquid. A zombie would be damaged by an injected potion of Cure Light Wounds, because they are specifically damaged by positive energy effects.

tldr: the injection spear only specifies the delivery method. Once delivered, everything gets resolved normally.

My arguement is the injected liquid only has an effect if it normally has one when injected. Injectjon =/= drinking so potions and infusions don't do anything. The spear isn't magic, it won't change the delivsry method required.


Java Man wrote:
Volkard Abendroth wrote:
Java Man wrote:
Injection spear does not say it alters what happens when the liquid is injected, just that it is injected. The same reasoning would say that an injection spear could be used to deliver poison to a zombie succesfully, since the spear being able to deiver the liquid is more specific than the zombie immunity to poison.

j

Your argument is that the injection spear does nothing and that the words used to describe its affects are meaningless.

The more logical reading is that the injection spear can be used to deliver any liquid, including potions and poisons, but the affect of the liquid injected will depend on the target.

Zombies would not be affected by an injected poison, not because the injection spear cannot deliver the liquid, but because zombies are immune to that specific type of liquid. A zombie would be damaged by an injected potion of Cure Light Wounds, because they are specifically damaged by positive energy effects.

tldr: the injection spear only specifies the delivery method. Once delivered, everything gets resolved normally.

My arguement is the injected liquid only has an effect if it normally has one when injected. Injectjon =/= drinking so potions and infusions don't do anything. The spear isn't magic, it won't change the delivsry method required.

Medlance shares the same format and is also similar to how the Dart Gun is worded. All of them imply that the delivered liquid would take effect on the target when used.

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