Volusto |
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Hello all, as there was no map for Escadar available or very given information about the town, I'd thought I'd help and make content for you all to use here.
Escadar Map Link,Escadar Map
Escadar is a 9th NL level town with currently 11,700 people currently residing there, ruled by the lesser council in the Conclave Square consisting of retired seafarers and young relatives of Grand Council. It's also known as Vice City.
There isn't much knowledge about the Knights of Aeon Star, Lesser Council, or Saint Sarnax. If anyone has relevant information or wishes to give their insights on who they are. That'd be greatly appreciated. Extinction Curse does note that the Knights are inheritors of a long tradition of sword-mages. (Make the Magus class already for PF2 already.)
Locations
1.) Magistratum is the location where the PCs can look up historical records. A bored functionary works here who charges them 10 SP per hour to find information about the Moonstone Hall. As for the bored functionary, they can be any no-name clerk that you can add, though I'm likely going to make Elfrida Wright, (NL Female Half-Elf Functionary) as the functionary being there for my campaign.
2.) Wet-House is the only terrestrial embassy for the gillmen. The Wet-house is the local name as it's actual name is the House of the Cresting Wave. This location doesn't serve any point in the plot, but at your discretion, can use it as a possible point of hinting to the party about the ruins if they are stumped.
3.) Abadar's Emporium is a house of commerce as the merchant here Whitney Brewstere (NL Male Human Cleric of Abadar 9) is an honest salesman that will make a deal that benefits both sides of the table and doesn't seek to scam anyone out of a product. He is able to sell most of the items that are brought here, however, he takes great dislike at people assuming that he's a Brewer of ale that trying to sell or buy alcoholic products or tools to him will increase the DCs by 2 for the purposes of Diplomacy or Intimidation checks. GM's note: This is your insert of a merchant location for the PCs to buy and sell items.
4.) Woodworker's District is where a lot of the lumber is produced here. The fountain that leads to Moonstone Hall resides here with the guards overseeing it. At your choice, you can have some of the lumber workers talk about taking a vacation to see the Stump Festival in Turpin Rowe and see the events there.
5.) Monastery of St. Sarnax is one of the oldest buildings in Escadar, home to three elderly Knights of Aeon Star. Sir Ohlarick Wheem (NL Male Human Knight) is to meet the PCs here if they seek religious records about the Moonstone Hall.
6.) Wulfstan's House is remotely away from the city as Wulfstan Morrum (N Human Hermit) finds the noise of city bustling to be disruptive to his sleep that he does during the day. It's here nearby that Andera gives the PCs a plot of land to put up their circus at. This causes Wulfstan to try bargaining with the Circus to keep it quiet during the day or come to some solution in sound disturbance. Wulfstan night work involves daily cleaning of various buildings such as Abadar's Emporium when it's closed at night or the Monastery of St. Sarnax.
7.) Conclave Square is the government building where many of the Lesser Council work at and where Chief Constable Andera legitimizes various entertainment that resides in Escadar in a means to curb the corruption in the town.
8.) Celestial Mengarie, BBEG location. Place where the Catfolk Mistress is a jerk. Y'know, your circus rivals. Etc.
That's all of the information I was able to comb about the city or create addition content. If anyone else has additional leads or pieces of information to add to this, that'd be greatly appreciated.
Volusto |
Yea, I used Medieval Fantasy City Generator until I got the right elements I needed for the city layout in my view of what Escadar would be and adjusted the city to look how I needed it to be. I was only allowed 8 location spots, so I had to make use of each of them in a good fashion.
Volusto |
I just wanted to say how spectacularly useful (and timely!) this post is. I don’t have anything to add to it, but it’s much appreciated.
Also, Escadar is a pretty fabulous setting! I wish we had more info on the Wethouse or St. Sarnax.
From what I was able to cobble up is that the Wethouse is the only embassy for the gillmen. There is a person at the Celestial Menagerie that has been trapped there and would likely to seek refuge back at the embassy or join your circus, the wethouse representative there may ask the heroes to find him if they're going to bring Dusklight to justice.
As for the chapel, it was likely dedicated to one of Aroden's followers that became a saint and that three knights beings magus were taught in the practices of St. Sarnax.
steelhead |
Thanks! I'm thinking of creating a gazetteer for Abberton.
I'm curious as to where you got the population size and level, as I didn't find anything in the Core rulebook. Using the numbers in the 1E Ultimate Campaign, it seems that Escadar would be a large city (in your estimation).
Does anyone know if there is anything published (by Paizo or fans) on settlement size and level for equipment availability? I'm planning on using the numbers in Ultimate Campaign as a starting point if there's not anything else out there.
Rev Kennick |
1 person marked this as a favorite. |
Thank you for doing this. It is very useful and your map is Beautiful. I can't believe we still don't have an official settlement Statblock for Escadar.
For my campaign, I think I will stat it at level 7 since it is a large city and not a Metropolis.
Here is how I have to statted so far (I just duplicated the population percentages and languages from Absalom: