| Zapp |
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I haven't used it in actual play, but here's my opinion from earlier:
Stamina rules is interesting but I fear just adds complexity for no net gain.
Agreed.
The introduction to the concept of Stamina Points is generic and imho fails to acknowledge how Pathfinder 2 already by default plays much like older games with Stamina Points! (Meaning that any group where even a single party member invest in Medicine and its feats will heal up incurred damage in a matter of minutes or hours, not days).
Plus the implementation came across as needlessly cluttery to me. Why not simply say
* half your hit points are now stamina points
* damage depletes stamina before hit points
* healing increases hit points before stamina
* you regain all lost stamina in 10 minutesDo take a look at the official rules. You will find the above does everything in four lines that Paizo needs two pages for, no cluttery resolve points or special actions or detailed calculations needed! :)
And yes, if you think "this basically means you can skip Medicine if you only take it to heal up between encounters" you're entirely correct - that shows you how redundant Stamina really is in Pathfinder 2!
I think the real takeaway is, the simpler implementation (by far) is "you heal all damage - but not conditions - in ten minutes". Saves an awful lot of admin and number crunching.
Of course all these variants more or less invalidate or weaken certain feats, so make sure everybody is onboard with whatever rules you'll be using before character creation! :)