Ice Tomb vs Undead


Rules Questions


Does the Witch Hex Ice Tomb:

Ice Tomb wrote:
Effect: A storm of ice and freezing wind envelops the target, which takes 3d8 points of cold damage (Fortitude half). If the target fails its save, it is paralyzed and unconscious but does not need to eat or breathe while the ice lasts. The ice has 20 hit points; destroying the ice frees the creature, which is staggered for 1d4 rounds after being released. Whether or not the target’s saving throw is successful, it cannot be the target of this hex again for 1 day.

Work against undead and their immunity to 'things'? The hex just says target


Undead wrote:


Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Ultimate Magic FAQ wrote:


In the second printing of Ultimate Magic, the text says, "A storm of ice and freezing wind envelops the creature...," so it only affects creatures, not objects.

No dice it looks like.

Source

Shadow Lodge

I would say yes it does effect undead... however undead are immune to paralysis and can't be knocked unconscious. So all it would do is 3d8 cold damage, save for half, no additional effects. By the level you get it, not at all worth using.


Ice tomb requires a Fortitude save and doesn't affect objects, so it doesn't affect undead.


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this feels just like the MtG card Icy Prison. You could tell what the designers were going for, but they flubbed the execution.

Instead of working up a new rule system for entrapping someone in a structure of ice that needs to be broken/destroyed, they simply went with paralyzed/unconscious and mucked the whole thing up

so by RAW, no, but by RAI, probably.


yukongil wrote:

this feels just like the MtG card Icy Prison. You could tell what the designers were going for, but they flubbed the execution.

Instead of working up a new rule system for entrapping someone in a structure of ice that needs to be broken/destroyed, they simply went with paralyzed/unconscious and mucked the whole thing up

so by RAW, no, but by RAI, probably.

I'm not so sure. If it were just ice growing around you and trapping you, it would have been Reflex save that negates it, not a Fortitude save. I feel the concept is more a "cryosleep"/suspended animation effect, which renders the target unconscious and removes the need to breathe, and is then sustained by the icy cocoon.

Liberty's Edge

Derklord wrote:
yukongil wrote:

this feels just like the MtG card Icy Prison. You could tell what the designers were going for, but they flubbed the execution.

Instead of working up a new rule system for entrapping someone in a structure of ice that needs to be broken/destroyed, they simply went with paralyzed/unconscious and mucked the whole thing up

so by RAW, no, but by RAI, probably.

I'm not so sure. If it were just ice growing around you and trapping you, it would have been Reflex save that negates it, not a Fortitude save. I feel the concept is more a "cryosleep"/suspended animation effect, which renders the target unconscious and removes the need to breathe, and is then sustained by the icy cocoon.

The problem is that immunity to cold doesn't protect the target from the paralysis as the RAW of the text divide the cold damage from the paralyzation. Even worse when we have incorporeal creatures or those capable to pass through the ice unhindered that are immune to cold. Paralysis still stops them.

Simply it is a badly written hex. It is meant to do something, but, as it never says how it does it, it is open to all kinds of interpretations and game table variations.


Diego Rossi wrote:
The problem is that immunity to cold doesn't protect the target from the paralysis as the RAW of the text divide the cold damage from the paralyzation.

That was fixed by the FAQ: "(...) a cold-immune creature takes no damage from the hex and can't be imprisoned by it."

My interpretation actually explains why that is the case, and also why the hex affects non-cold-immune incorporeal creatures.

Liberty's Edge

Derklord wrote:
Diego Rossi wrote:
The problem is that immunity to cold doesn't protect the target from the paralysis as the RAW of the text divide the cold damage from the paralyzation.

That was fixed by the FAQ: "(...) a cold-immune creature takes no damage from the hex and can't be imprisoned by it."

My interpretation actually explains why that is the case, and also why the hex affects non-cold-immune incorporeal creatures.

Nice, when I had a player with that hex that FAQ hadn't been printed and we had to make a house rule.

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