Aquatic Combat Flowchart


Rules Questions


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Hey folks, I started running Ruins of Azlant for a group and have been trying to wrap my head around the aquatic combat rules that are presented in both the CRB and Aquatic Adventures.

I made a flowchart to try to get them to be as black and white as possible. Even with Aquatic Adventures supplementing the CRB, there were still some things that struck me as grey. I'd love other people's thoughts on this, if I missed anything, or if it seems like I got something wrong.

Aquatic Combat Flowchart.


Ow. For those who thought grappling was bad, here comes underwater combat.

Aside from the spelling of buoyancy it looks right to me.


avr wrote:

Ow. For those who thought grappling was bad, here comes underwater combat.

Aside from the spelling of buoyancy it looks right to me.

Ah, thanks for the catch. Fixed it. I also caught some of my own minor errors this morning; made it into a PDF so it's a bit easier to edit. Here's the link to the new version:

Updated Aquatic Combat Flowchart.


This is massively helpful, thank you.


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Sorry, my Google drive situation is super convoluted. Here's the good link.

Third time's the charm

I also made it so strangers who have this link can make comments, so, future viewers, if anyone has any gripes or suggestions feel free to go nuts.


Holy crap, thank you!

This is going to be very helpful for a gestalt campaign I am putting together combining Skulls and Shackles with a bunch of the other Pirate/Sea adventure materials throughout the various editions.


You're welcome! Let me know if anything seems off once you test drive it. I've never made a complex flow chart before so it might have some issues in actual use.


This is very detailed and just shy of overwhelming...

Having to handle underwater threats or capitalize on opportunities in the deep is a recurring environment for a campaign I am GMing with our guys, will definitely incorporate this.

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