| JuliusCromwell |
Ok so I was forced to chose a build and so have settled on Warrior poet / fast hero
Yes this is a gestalt game using pathfinder and d20 Modern.
I will be level 4 and I need Advice on my feats
I need Advice on the feats I get from My levels and from the bonus feat from fast hero
Also I will human no choice
| avr |
Do you want to do as much damage as possible?
Do you want to be as survivable as possible?
Do you want to protect others?
Do you want to build on the spring attack you can get from warrior poet?
Do you want to switch flexibly between your gun and katana?
Do you want weird tricks?
Do you want to humiliate your enemies?
etc.
| JuliusCromwell |
Do you want to do as much damage as possible?
Do you want to be as survivable as possible?
Do you want to protect others?
Do you want to build on the spring attack you can get from warrior poet?
Do you want to switch flexibly between your gun and katana?
Do you want weird tricks?
Do you want to humiliate your enemies?
etc.
I say spring attack build around it
Also
Maybe I should Explain a few things
1: this will be the Gm , another friend and me.
2: the other player usually dose not focus on combat I would prefer not to do a support roll in combat
3 when he has tried combat he is normally very under power and so I need to be able to be the main combatant
How ever I want to be more than just hit till it dies
| avr |
I'd misremembered warrior poet - while they can get some abilities related to spring attack, they don't get spring attack itself as a bonus until 6th level. Assuming you're willing to be building towards that:
From fast hero get defensive martial arts and personal firearms proficiency. +1 AC is +1 AC, and being able to use a gun may matter sometimes.
From warrior poet get the flourishes kitsune's mystique (move and feint, improved feint for free) and exodus of Jinin (+10' speed). You also get weapon finesse for free.
From levels & human you have a choice. Get combat expertise, weapon focus and swordplay style for a defensive approach, or power attack, furious focus and combat reflexes for a more offensive approach.
Later feats to aim for are things like swordplay upset (5th) or weapon trick (5th), chain challenge (7th) or whirlwind attack (7th).