| Aledera |
so playing on this epic campaign and it seems if i need to stand a change i need to find a way to break throug atleast one of these immunities
1. ability damage
2. ability drain
3. acid
4. blindness
5. cold
6. deafness
7. death effects
8. disease
9. electricity
10. energy drain
11. fire
12. mind-affecting effects
13. nausea
14. negative energy
15. paralysis
16. permanent wounds
17. petrification
18. poison
19. polymorph
20. stunning
21. sonic
i know it sounds weird but just wanted to know if theres any abillties, feats or something to mythic you could use to overcome one or more of these immunities?
| avr |
Winter witches can overcome cold immunity. Depending on what's causing the poison immunity there might be a way there. Flame strike can do divine as well as fire damage, and there's force damage from a few spells.
If you've got an existing character it's unlikely to be possible (or at least practical) through ordinary mechanics though. Your GM probably has a plot ready for you to find the one way to beat this immune to everything creature, even if they're playing up the impossibility right now.
| Aledera |
Are you already playing? What class/etc?
I'm pretty sure there are ways to ignore some immunities, but they tend to be class specific
yes where alreddy playing its just the enemies has gotten really hard for some of us since some other of us are basicly powerhouses
so me as a sorcere/harrower with mythic tier 3 can manege to get through spell resistance now... but i know nothing about getting throug emmunities and since im a sorcere i can only rely on spells so there where the immune to basicly everything is a big problem
| Scott Wilhelm |
Usually, I don't try to defeat my opponents' immunities but rather find things they are not immune to and go with that.
Evan at the lowest levels, my characters have a mixture of Slashing, Bludgeoning, and Piercing weapons made of Alchemal Silver, Cold Iron, and when I can afford it, Adamantine. And for when I run into Oozes and Swarms, I have some vials of Acid, Alchemist Fire, and Lamp Oil.
Most things with high DR can still be grappled and tied up. When I run into a creature under the influence of Freedom of Movement, I hang back and shoot the Exploding Arrows.
I like playing Dirty Tricks to Blind my opponents and lock in the Sneak Attack Damage, and when they turn out to have Blindsight, well then I play a 2nd Dirty Trick and Deafen them, too. Then Hello Again Sneak Attack Damage.
I build my characters around cool combinations of Feats, Class Abilities, and Spells that make me smile, and I try to have at least a couple of those going on in a single character. It's a balance, though. Characters with aggressive strengths tend to also have aggressive weaknesses. And characters with no weaknesses tend to have no strengths, either.
| Aledera |
Usually, I don't try to defeat my opponents' immunities but rather find things they are not immune to and go with that.
Evan at the lowest levels, my characters have a mixture of Slashing, Bludgeoning, and Piercing weapons made of Alchemal Silver, Cold Iron, and when I can afford it, Adamantine. And for when I run into Oozes and Swarms, I have some vials of Acid, Alchemist Fire, and Lamp Oil.
Most things with high DR can still be grappled and tied up. When I run into a creature under the influence of Freedom of Movement, I hang back and shoot the Exploding Arrows.
I like playing Dirty Tricks to Blind my opponents and lock in the Sneak Attack Damage, and when they turn out to have Blindsight, well then I play a 2nd Dirty Trick and Deafen them, too. Then Hello Again Sneak Attack Damage.
I build my characters around cool combinations of Feats, Class Abilities, and Spells that make me smile, and I try to have at least a couple of those going on in a single character. It's a balance, though. Characters with aggressive strengths tend to also have aggressive weaknesses. And characters with no weaknesses tend to have no strengths, either.
sadly i have to finde a way to overcome it as it seems our main enemies have all these immuneties at the same time and theres a whole army of them if ill ever hope of getting my debuff's or anything for that matter in on them ill need something to bypass atleast one of them as i cant see how else idd help since the team dosnt need buff and im a sorcere only focussed on magic so yearh
| Scott Wilhelm |
Scott Wilhelm wrote:sadly i have to finde a way to overcome it as it seems our main enemies have all these immuneties at the same time and theres a whole army of them if ill ever hope of getting my debuff's or anything for that matter in on them ill need something to bypass atleast one of them as i cant see how else idd help since the team dosnt need buff and im a sorcere only focussed on magic so yearhUsually, I don't try to defeat my opponents' immunities but rather find things they are not immune to and go with that.
Evan at the lowest levels, my characters have a mixture of Slashing, Bludgeoning, and Piercing weapons made of Alchemal Silver, Cold Iron, and when I can afford it, Adamantine. And for when I run into Oozes and Swarms, I have some vials of Acid, Alchemist Fire, and Lamp Oil.
Most things with high DR can still be grappled and tied up. When I run into a creature under the influence of Freedom of Movement, I hang back and shoot the Exploding Arrows.
I like playing Dirty Tricks to Blind my opponents and lock in the Sneak Attack Damage, and when they turn out to have Blindsight, well then I play a 2nd Dirty Trick and Deafen them, too. Then Hello Again Sneak Attack Damage.
I build my characters around cool combinations of Feats, Class Abilities, and Spells that make me smile, and I try to have at least a couple of those going on in a single character. It's a balance, though. Characters with aggressive strengths tend to also have aggressive weaknesses. And characters with no weaknesses tend to have no strengths, either.
Actually, a grappling character would bypass all the immunities listed above.
3. acid
5. cold
9. electricity
11. fire
21. sonic
Your list doesn't include Force: Magic Missile, Mage Armor, and Alchemal Force Bombs are still on the list.
It seems likely that a nice Anitmagic Field would negate a lot of a creature's immunities.
A creature that is immune to lots of stuff is not immune to being beaten on by a powerful melee character that has been buffed by your spells.