Cute spells bringing you above zero


Rules Questions

Scarab Sages

I was listening to a podcast the other day and they mentioned that in Pathfinder First Edition if you cast a cure spell on a bleeding or dying character that it brings them to consciousness regardless of the amount they were negative. Was this a house rule or is it in one of the rulebooks somewhere?


That's a 5e rule. Certainly not pathfinder where math is king.


No, that is not the rule in PF1. It is the rule in D&D 4e, and is close to the rule in PF2 and D&D 5e (you don't go negative in the first place, but the effect is very similar in practice).

EDIT: To be precise, I am talking about the general rule. There may be a spell or ability somewhere in PF1 that works that way. I am not aware of one, but there is a lot of stuff for Pathfnder just from Paizo, and an even greater amount if you count all the third-party stuff.

EDIT2: And LordKailas demonstrates that there is...

_
glass.


Ragnorick wrote:
I was listening to a podcast the other day and they mentioned that in Pathfinder First Edition if you cast a cure spell on a bleeding or dying character that it brings them to consciousness regardless of the amount they were negative. Was this a house rule or is it in one of the rulebooks somewhere?

They were probably thinking of the spell Stablize and thinking it works the same way as smelling salts which does exactly as you're describing

There is also the Specialized Healer's satchel which will bring someone to zero hp (no matter how negative they were) which would probably have the side effect of also making them conscious.

Healer's Satchel wrote:
First Aid: The specialized healer’s satchel contains self-binding tourniquets, enchanted smelling salts, and other magical tools to help a dying patient recover. The wielder can expend two uses of the specialized healer’s satchel when performing first aid to heal a character at negative hit points to 0 hit points with a successful DC 20 Heal check.

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