| Crexis |
For the fighter feat Brutal Finish (press trait), it says if I hit, I do 1 extra die of damage. 2 dies worth of damage if I'm at least level 18.
Failure effect: You deal damage equal to one weapon damage die of the required weapon. Increase this to two dice if you’re at least 18th level.
Question 1: If I miss, do I just roll a D10 (for a great pick) and that's my damage for the round?
Question 2: If I crit, and I'm not level 18 yet, would I roll 2D12 extra damage (Great Pick)? (Does it double the dmg die for a crit)?
Thanks for any help
Taja the Barbarian
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For the fighter feat Brutal Finish (press trait), it says if I hit, I do 1 extra die of damage. 2 dies worth of damage if I'm at least level 18.
Failure effect: You deal damage equal to one weapon damage die of the required weapon. Increase this to two dice if you’re at least 18th level.
Question 1: If I miss, do I just roll a D10 (for a great pick) and that's my damage for the round?
Question 2: If I crit, and I'm not level 18 yet, would I roll 2D12 extra damage (Great Pick)? (Does it double the dmg die for a crit)?
Thanks for any help
Fighter, Press
Source Core Rulebook pg. 151
Requirements You are wielding a melee weapon in two hands.
Your final blow can make an impact even if it rebounds off a foe’s defenses. Make a Strike with the required weapon. After the Strike, your turn ends. The Strike deals one extra weapon damage die, or two extra weapon damage dice if you’re at least 18th level. The Strike also gains the following failure effect.Failure You deal damage equal to one weapon damage die of the required weapon. Increase this to two dice if you’re at least 18th level.
Question 1: Yep, you do 1d10 on a failure (but not on a critical failure)
Question 2: Yep, you double everything that isn't already a 'crit only' effect. You even get the extra +2 Damage from the crit specialization since that is based on the number of damage dice.