| vorpalwarrior |
Pathfinder 1st Edition
Grappling is two things:
1. Fun as hell.
2. Confusing as F%$&!!!
As such, I have a question regarding the Greater Grapple feat.
Greater Grapple (Combat)
Maintaining a grapple is second nature to you.
Prerequisites: Improved Grapple, Improved Unarmed Strike, base attack bonus +6, Dex 13.
Benefit: You receive a +2 bonus on checks made to grapple a foe. This bonus stacks with the bonus granted by Improved Grapple. Once you have grappled a creature, maintaining the grapple is a move action. This feat allows you to make two grapple checks each round (to move, harm, or pin your opponent), but you are not required to make two checks. You only need to succeed at one of these checks to maintain the grapple.
Normal: Maintaining a grapple is a standard action.
My question is regarding, "Once you have grappled a creature, maintaining the grapple is a move action. This feat allows you to make two grapple checks each round (to move, harm, or pin your opponent), but you are not required to make two checks. You only need to succeed at one of these checks to maintain the grapple."
Let's assume my dwarven monk has Greater Grapple and grappled an opponent last round, and the opponent failed to break free on its turn. Now it is my dwarven monk's turn. Let's assume my dwarven monk attempts to maintain the grapple to harm the opponent, and let's assume my dwarven monk's attempt fails. Without Greater Grapple, the grapple would immediately end on that failure.
With Greater Grapple, is the grapple still intact (I assume yes)? Can my dwarven monk attempt another grapple check with -5 modifier (I assume yes)? If that check succeeds, is the grapple maintained (I assume yes)? If that check fails, is the grapple broken (I assume yes)?
I look forward to your feedback.
| Scott Wilhelm |
On Round 2, you attempt to Maintain the Grapple as a Standard Action, and, per your scenario, your attempt fails.
With Greater Grapple, you get a 2nd roll, using your Move Action to maintain the Grapple. If that fails, you victim escapes. If that succeeds, you do maintain the Grapple and can do something nasty to him like Pin him or Damage him or something. You don't take a -5 in this scenario unless some other factor is involved. You do get a +5 Circumstance Bonus because you established the Grapple last round, and your opponent failed to break out.