Guidelines for setting non-spell DCs?


Advice


This was brought up a few times during the initial release of the monster creation rules, but unfortunately not in time to get addressed in the final copy of the GMG.

What guidelines should you follow for setting the DC of a creature's ability that isn't a spell? The only guideline given in the Gamemastery Guide is for auras, but things like breath weapons or disease are never given any parameters for setting DCs (despite stating that such abilities should allow for saving throws).


I am guessing the answer is, "follow the DC chart and adjust accordingly"?

Using the Monster Creation guide might work, but I am unsure.

Sovereign Court

All praise be to the table on page 503.


My GMG says "You can use table 2-11 to determine active ability DCs as well as spell DCs."

I mean, mechanically the difference between a two-action 1/fight breath weapon dealing 10d6 damage and a 1/day 5th level burning hands spell is pretty much negligible.


Staffan Johansson wrote:
My GMG says "You can use table 2-11 to determine active ability DCs as well as spell DCs."

Aha! There it is. Page 68, under "Active Abilities".

Thankfully, it seems it was addressed, and I had just missed it. I need to read more carefully.

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