How to correctly apply an oil?


Rules Discussion


Simple question: How does "Salve of Antiparalysis" work? I am confused if counteract checks are involved, and if they are, how...


Yeah, that's strange since you're not casting it, yet it almost has to work as if you are, thus using your stats?
"No, let me apply that because I'm more charming than you are smart."
"Not by the way you phrased that you aren't."

There has to be a counteract check due to the spell referenced (as well as to explain why it's Heightened).


It seems like you would just roll a D20 and compare whatever you get to the Counteract DC. That would make it relatively useful for counteracting level 2 or lower effects, which seems appropriate.


Aratorin wrote:
It seems like you would just roll a D20 and compare whatever you get to the Counteract DC. That would make it relatively useful for counteracting level 2 or lower effects, which seems appropriate.

I do not concur that a level 6 item that has a 25% failure chance against even the weakest of paralysation effects (Ghoul, level 1, DC15) seems appropriate, especially as at that character level you would anyway be subject to the benefits of the incapacitation trait versus low level effects.

Paralyze as per the level 5 spell is a level 3 effect and I think you should at least have a chance to be able to beat that.


Ubertron_X wrote:
Aratorin wrote:
It seems like you would just roll a D20 and compare whatever you get to the Counteract DC. That would make it relatively useful for counteracting level 2 or lower effects, which seems appropriate.

I do not concur that a level 6 item that has a 25% failure chance against even the weakest of paralysation effects (Ghoul, level 1, DC15) seems appropriate, especially as at that character level you would anyway be subject to the benefits of the incapacitation trait versus low level effects.

Paralyze as per the level 5 spell is a level 3 effect and I think you should at least have a chance to be able to beat that.

Yeah, that doesn't make any sense. I'd say at bare minimum it should have the same counteract bonus as a caster of that level would-- so at least +12. I'd need to double check, but I think most items have somewhere around there as a benchmark for DCs and modifiers and stuff.

Liberty's Edge

Items in general that apply a counteract effect have this problem. I recently ran into it when my PCs had fought a clay golem and were trying to use healing potions despite the cursed wound effect.

It seems most coherent to me to use the target's class DC minus 10 as the counteract modifier, but the rules don't actually state that or anything else.


Shisumo wrote:
It seems most coherent to me to use the target's class DC minus 10 as the counteract modifier, but the rules don't actually state that or anything else.

I too considered this as a possible way forward, as those items can and will mostly be used by non-casters.


One could treat the use of an item that has the effects of a spell that calls for a counteract check as being like casting a trained innate spell.

To me, this seems like a very odd hole in the rules because all the things leading into it are so very specifically worded to cover every scenario that calls for a counteract check except a character using a magic item that doesn't have Cast a Spell as part of its activation.

Or an approach similar to AD&D magic items could be taken and the item itself could determine the modifier used by checking the DC for the level of the item on table 10-5 and subtracting 10.

Errata definitely should be happening at some point, though, given the complete lack of rules text actually saying or implying anything about how to actually use these kinds of items. Their descriptions probably worked just fine with some older draft of the counteract rules.

Shadow Lodge

Shisumo wrote:

Items in general that apply a counteract effect have this problem. I recently ran into it when my PCs had fought a clay golem and were trying to use healing potions despite the cursed wound effect.

It seems most coherent to me to use the target's class DC minus 10 as the counteract modifier, but the rules don't actually state that or anything else.

Technically speaking, you don't need to make a counteract check for potions:
Cursed Wound (divine, curse, necromancy) wrote:
A creature hit by the clay golem’s fist must succeed at a DC 29 Fortitude save or be cursed until healed to its maximum HP. The cursed creature can’t regain HP except via magic, and anyone casting a spell to heal the creature must succeed at a DC 29 counteract check or the healing has no effect. The golem’s counteract level is equal to its creature level.

Of course, there is some debate on this 'Potions are not spells' reading of the rules...


That there is debate doesn't mean that the debate is reasonable. There's not one thing which states, or even implies, that a potion that doesn't reference a spell has anything to do with the rules that apply to spells.


Comming back to the original discussion on how to apply this specific oil you could also just add one little word to the description and everybody would be fine (I guess).

Quote:
Applying this filmy salve to a creature helps it overcome magical paralysis. The creature recovers as if it were the target of a successful 3rd-level remove paralysis spell.

This way there will be no need for any rolls and the salve would be able to beat up to 4th level paralyzation effects. Too good for a 40gp one-use item? You decide...


I assumed that's how it worked anyways tbh. It says "the creature recovers" rather than "attempt a counteract check" and, as pointed out, there's no way to really determine what modifiers you're using for the actual roll.

It's also more expensive than a scroll of the same spell, so it'd be weird if it was worse.


Squiggit wrote:
It's also more expensive than a scroll of the same spell, so it'd be weird if it was worse.

That is a good point, though it not having the same requirements for use as a scroll would also be a logical part of the reason for increased cost.

Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / How to correctly apply an oil? All Messageboards

Want to post a reply? Sign in.