| Luca Sotgiu |
I have a tricky question: when do I "reset" my attack of opportunity round counter? I make a practical example:
Player A moves (initiative 7) and Monster B (initiative 14, already acted) makes his first and unique attack of opportunity, then on the next round Player C (first in the round, initiative 20) act before them and provoke an attack of opportunity on Monster B. Do that means that Monster B cannot make an attack until his initiative of 14 or that he can because it's a new round?
When can I say it's a "new round", when the combat round is over or when it's his turn again?
Thank you for any answers!
Luca
| Scott Wilhelm |
The Attacks of Opportunity reset at the top of the round. There is a rule that you can't make Attacks of Opportunity before your Initiative comes up, that's only while you are Flatfooted (the first round).
I'm not aware of any other intitiative-based rule that disqualifies you from making Attacks of Opportunity.
| Luca Sotgiu |
Thank you Scott, this is also my own interpretation. My players had to say that all the counters (duration of the spells and effects) end up at the initiative score of the character in question and so the AoO is the same, but actually for AoO the manual says that you can make 1 EACH ROUND and not one IN YOUR TURN. Imho that's the difference...
| Thedmstrikes |
It is difficult to find these days because the answer came from Sean K. Reynolds back in 2010 and the original link is now dead. Here is the thread I found the quote though:
https://paizo.com/threads/rzs2mr06?Attacks-of-Opportunities-and-Combat-Refl exes
weird, after I added it, it seems to take me to random places on the site. The link goes to a thread that can be found with a google search from June 2011. The answer is reset at the start of the character's turn.
Diego Rossi
|
2010 SKR post, when he was the guy tasked with responding to rule questions.
@hedmstrikes: there is a break in your link, that is why it doesn't work.
AOOs reset on the acting character's turn. Otherwise it would be possible for a character to make 2 AOOs between two of his turns, simply because of where he falls in the initiative order.
It's generally also easier to remember "I've taken an AOO since my last turn" compared to "I've taken an AOO since the last arbitrary reset point in the initiative where we stopped counting low and started counting high again." Especially when you take into account actions like Ready and Delay that change your location in the initiative.