Anadi Homebrew


Homebrew and House Rules


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I love the spider-friends we've seen hinted at throughout PF2, so I decided to take a stab at homebrewing up a PC ancestry.

The first section is some context as to how I arrived at some of the numbers.

Point of Contention: Whether or not to include shapeshifting from level 1 and, if so, how to do it properly. Currently opted to not include at 1st level.

Still need to flesh out the heritages a bit and definitely need more ancestry feats.

Please review and critique!

Anadi Ancestry


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I’ve also been tinkering with an Anadi homebrew. Here’s what I’m stealing and here’s what I’m proposing.

Core stats: I agree on all of the base stats. These are what I came up with too.

Fangs: lose the agile trait, bump damage to 1d6, and make it available only in spider form, more like the Anadi NPC’s have.
Change Shape: This seems to be the most defining thing about the Anadi, other than being spiders, is their innate ability to appear human, and I think it’s one of the things that makes them interesting. I like your ability, but think maybe it should be a heritage or ancestry feat instead. Here’s what I came up with for the change shape.

Change shape (1A): Arcane, Concentration, Polymorph, Transmutation. You shift between your true form or your human form. While in true form, you gain a fang attack and a climb speed of 15ft. Around outsiders, most Anadi won’t revert to their true shape unless in defense or to intimidate.

It doesn’t seem right to limit the duration an Anadi can spend in their true form, but it’s a bit tricky because their true form is better than their human one. Even if they spend their whole time in a true form though, this is basically just a climb speed and an unarmed attack.

That’s all I have time for right now. I’ll come back later and share my thoughts on heritages and feats. Off the top of my head though, should definitely have some kind of feats for Anadi venom and cool tricks you can do with your web.


I really like this write up.

Change Shape is troubling for me. I wish they’d had room for Anadi in the APG, because there’s several ancestries I’m not sure how to write up because of that alternate form ability. Kitsune and Skinwalkers namely, and a few others. I like both versions in this thread.

I’d knock the ancestral HP to 6, remove the forager feature, but add the spinning ability from their monster entry. Your heritages are awesome, but I’d go ahead and give swim and climb speeds (and beef up the others to match) instead of skill bonus. Iruxi get swim speed after all, and yours is conditional on form. And make the change shape a level 1 feat.


AnimatedPaper wrote:
Change Shape is troubling for me. I wish they’d had room for Anadi in the APG, because there’s several ancestries I’m not sure how to write up because of that alternate form ability. Kitsune and Skinwalkers namely, and a few others. I like both versions in this thread.

To be clear, what troubles me is my own confusion on where it should go powerwise. As I said, I like both the version in the write up and Turtle Bears version.

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