
TemplarsKnight |
Goal: Good damage output and can handle incoming damage very well. Sword and Shield are a must have.
Ancestry: Human (Versital Heritage)
Alignment: Neutral
Ethnic: Nidalese (close to Mindspin Mountains)
Deity: Gorum
Class: Fighter - MC Barbarian
Weapon: Longsword
Armor: Fullplate & Steel Shield
Background: Martial Discipline (Athletics)
Trained Skills: Acrobatics (Fighter), Athletics (Background), Lore Warfare (Background), Crafting, Survival, Stealth, Medicine
Background Story in short: The family owned a mine in East Nidal. The whole family believed in Densa and built a secret shrine for other Desna believers in the mine. Dream hunters tracked them down and murdered them. A dwarf in the mine helped me escape and took me to Kraggodan. With the death of my parents, I lost my connection to Desna and in my anger I converted to Gorum. The relationships between the dwarves had given me a place in Korholm Military Academy, where I was released early after 2 years due to my uncontrolled anger. I returned to my dwarf friend. I learned the first steps of blacksmithing from him and otherwise I did simple mercenary assignments to keep myself financially afloat.
Starting Stats:
Str: 18
Dex: 12
Con: 16
Int: 10
Wis: 12
Cha: 10
Level 1-12
Class-Feats:
Sudden Charge (lvl 1), Barbarian Dedication - Spirit Instinct (lvl 2), Reactive Shield (lvl 4), Instinct Ability MC Spirit (lvl 6), Reflexive Shield (lvl 8), Quick Shield Block (lvl 9), Certain Strike (lvl 10), Paragon's Guard (lvl 12)
Skill-Feats:
Quick Jump (lvl 1), Quick Repair (lvl 2), Combat Climber (lvl 4), Rapid Mantel (lvl 6), Kip Up (lvl 8), Powerful Leap (lvl 10), Cat Fall (lvl 12)
General-Feats:
Adopted Ancestry - Dwarven (lvl 1), Ancestral Paragon - Unburdened Iron (lvl 3), Toughness (lvl 7), Canny Acumen -Will Save (lvl 11)
Ancestry-Feats:
Gloomseer (lvl 1), Darkseer (lvl 5), Mountain's Stoutness (lvl 9)
Skill-Increase:
Acrobatics Expert (lvl 3), Crafting Expert (lvl 5), Crafting Master (lvl 7), Athletics Expert (lvl 9), Athletics Master (lvl 11)
Thank you,
Templars_Knight

Kyrone |

Your build looks complete and I really have nothing to write to improve so I will just list options that are in no way improvement but it's interesting to know.
An option that you have is take Reactive Shield first and then getting the Sudden Charge from Barbarian dedication to qualify to advanced furry if have any Barbarian feat that you would like to have.
You wrote that Sword is a must have, but just for the sake of showing options, a Warhammer is another interesting d8 one handed weapon, that is fitting with your backstory with dwarves and have the shove trait. Flail is a d6 but have trip.

TemplarsKnight |
An option that you have is take Reactive Shield first and then getting the Sudden Charge from Barbarian dedication to qualify to advanced furry if have any Barbarian feat that you would like to have.
This is a very good idea which I totally missed. Thank you very much!
I am currently thinking about the 'Fury' Instinct and to drop the "Instinct Ability Feat" completely to get 'Reflexive Shield' at lvl 6 and 'Quick Shield Block' at lvl 8. At 9 I could take 'Second Wind' or 'Raging Athlete'. I lack knowledge of the new encounters, whether these skills are helpful at all.
Titans Damage is very nice, but the 'clumsy 1' is too much with the already existing AC penalty from Rage.
Templars_Knight

Castilliano |

If you're going to take the penalty to AC, you may as well get that hard-to-get extra damage from Instinct (and Ghost Touch, so it's like having a free Rune slot). Plus there's Barbarian Resiliency, which can add another level's worth of h.p. perhaps.
Otherwise I'm not certain you're getting enough value from Barb MCD.
Look at how much extra h.p. & damage Barb's are getting for taking that "small" penalty. It seems you're building for h.p. & defense, yet that -1 AC gives about a 1/6 boost to enemy damage (not factoring in shield blocks or Armor Specialization). Probably a startling bonus, yet a dev showed the math. Those temp h.p. will deplete fast.
Separately, look at Double Slice, though your build may be too crowded to fit that in.
That said, I like your build (as opposed to my usual ambivalence).
And Warhammer. Bludgeoning is the best damage type, there's a throwing option in the same weapon group, and knocking people prone on crits is juicy when you have an AoO.

TemplarsKnight |
Thank you for the comments. These were good hints!
Modifications:
1. Reactive Shield is now taken at (lvl 1)
2. Sudden Charge at (lvl 4) via Basic Fury from Barbarian MC. This will get me the prerequisite for Advanced Fury.
3. Canny Acumen will be delayed because Master will come in place at (lvl 17).
4. Assurance (Crafting) will be added at (lvl 11). The fixed skill check result should help for reparing the shield in urgent need. I have to calculate whether the result can repair the level-dependent Sturdy shield.
Two things I am still thinking about:
1. Warhammer or Sword. Its mainly 'min-maxing' vs. RP - A small bonus for the sword would be: If the first hit is a critical hit, the second and third attack would participate from the "flat-footed" condition.
2. Instinct Spirit or Giant - The Anathema of Spirit "Disrespecting corpses or spirits is anathema to your instinct; defending yourself against undead creatures is not." has to be discussed with group. If looting corpses in dungeons and other location will trigger the anathema would be slightly annoying. Fallback would be Giant Instinct.
Level 1-12
Class-Feats:
Reactive Shield (lvl 1), Barbarian Dedication - Spirit Instinct (lvl 2), Basic Fury - Sudden Charge (lvl 4), Instinct Ability MC Spirit (lvl 6), Reflexive Shield (lvl 8), Quick Shield Block (lvl 9), Certain Strike (lvl 10), Paragon's Guard (lvl 12)
Skill-Feats:
Quick Jump (lvl 1), Quick Repair (lvl 2), Combat Climber (lvl 4), Rapid Mantel (lvl 6), Kip Up (lvl 8), Powerful Leap (lvl 10), Cat Fall (lvl 12)
General-Feats:
Adopted Ancestry - Dwarven (lvl 1), Ancestral Paragon - Unburdened Iron (lvl 3), Toughness (lvl 7), Assurance (Crafting) (lvl 11)
Ancestry-Feats:
Gloomseer (lvl 1), Darkseer (lvl 5), Mountain's Stoutness (lvl 9)
Skill-Increase:
Acrobatics Expert (lvl 3), Crafting Expert (lvl 5), Crafting Master (lvl 7), Athletics Expert (lvl 9), Athletics Master (lvl 11)
Ability Boosts: [Str +1, Dex +2, Con +2, Wis +2] (lvl 5), [Str +1, Dex +2, Con +1, Wis +2] (lvl 10)
Cheers

Castilliano |

That's not a bonus for the sword because hammers get that too on a crit.
Prone creatures are (nearly always) also flat-footed, plus should stand, provoking AoOs.
You've unlocked Advanced Fury, yet take no feats requiring that.
(Though at 16th, Renewed Vigor may be worthwhile.)
So is Sudden Charge worth that higher level slot?
Likely, depending on your battlefields, but also there's Shielded Stride to get you in safely if often fighting large critters w/ Reactions.

TemplarsKnight |
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Based on the feedback from "Castilliano, citricking, Kyrone" I revised the build again.
Four points that make me struggle:
1. Instead Warhammer -> Light Hammer. I lose the d8, but I get the opportunity to sneak and throwing 20ft.
2. Certain Strike into Agile Grace to get better chance to hit.
3. Paragon's Guard delayed to (lvl 15).
4. Additional HP from Toughness, Barbarian Resiliency and Mountain's Stoutness are placed in the back path.
Level 1-20
Class-Feats:
Reactive Shield (lvl 1), Barbarian Dedication - Spirit Instinct (lvl 2), Shielded Stride (lvl 4) but Retrain into Basic Fury - Second Wind @ (lvl 14), Instinct Ability MC Spirit (lvl 6), Reflexive Shield (lvl 8), Quick Shield Block (lvl 9), Agile Grace (lvl 10), Sneak Attacker (lvl 12), Basic Trickery - Mobility (14), Paragon's Guard (lvl 15), Advanced Fury - Renewed Vigor (lvl 16), Advanced Trickery - Opportune Backstab (lvl 18), Boundless Reprisals (lvl 20)
Skill-Feats:
Quick Jump (lvl 1), Quick Repair (lvl 2), Combat Climber (lvl 4), Rapid Mantel (lvl 6), Kip Up (lvl 8), Cat Fall (lvl 9), Powerful Leap (lvl 10), Wall Jump (lvl 12), Steady Balance (lvl 14), Quick Climber (lvl 16), Cloud Jump (lvl 18), Craft Anything (lvl 20)
General-Feats:
Adopted Ancestry - Dwarven (lvl 1), Ancestral Paragon - Gloomser (lvl 3), Ancestral Paragon - Unburdened Iron (lvl 7), Assurance Crafting (lvl 11), Canny Acumen -Will Save (lvl 15), Toughness (lvl 19)
Ancestry-Feats:
Natural Ambition - Sudden Charge (lvl 1), Darkseer (lvl 5), Multitalented - Rogue Dedication (lvl 9), Mountain's Stoutness (lvl 13), Untrained Improvisation (lvl 17)
Skill-Increase:
Acrobatics Expert (lvl 3), Crafting Expert (lvl 5), Crafting Master (lvl 7), Athletics Expert (lvl 9), Athletics Master (lvl 11), Acrobatics Master (lvl 13), Crafting Legendary (lvl 15), Athletics Legendary (lvl 17), Acrobatics Legendary (lvl 20)
Ability Boosts: [Str 19, Dex 14, Con 18, Wis 14] (lvl 5), [Str 20, Dex 16, Con 19, Wis 16] (lvl 10), [Str 21, Dex 16, Con 20, Wis 16] (lvl 15), [Str 22, Dex 18, Con 20, Wis 18, Int 12] (lvl 20)
Are these worthy changes to add the Rogue flair (Suprise Attack, 1d6 Sneak Damage, Extra Skill Feat, Thievery and another skill trained, Mobitiy and Backstab?
----
If not this chain would be an alternative build with Warhammer:
Class-Feats:
Reactive Shield (lvl 1), Barbarian Dedication - Spirit Instinct (lvl 2), Shielded Stride (lvl 4), Instinct Ability MC Spirit (lvl 6), Reflexive Shield (lvl 8), Quick Shield Block (lvl 9), Certain Strike (lvl 10), Paragon's Guard (lvl 12), Basic Fury - Second Wind (14), Blindfight (lvl 15), Advanced Fury - Renewed Vigor (lvl 16), Barbarian Resiliency (lvl 18), Boundless Reprisals (lvl 20)
Skill-Feats:
Quick Jump (lvl 1), Quick Repair (lvl 2), Combat Climber (lvl 4), Rapid Mantel (lvl 6), Kip Up (lvl 8), Powerful Leap (lvl 10), Cat Fall (lvl 12), Wall Jump (lvl 14), Steady Balance (lvl 14), Cloud Jump (lvl 18), Quick Climber (lvl 20)
General und Ancestry would be the same like above.
Greetings
Templars_Knight

TemplarsKnight |