Isn't Synestesia Disgustingly OP???


Rules Discussion


Ok maybe i'm exagerating, but on top of being a realy cool concept (style points do matter imo), it has 3 different effects that all apply for atleast 1 round on a save (i mean EVEN ONLY THE CLUMSY 3 condition for just a round sounds awesome to me), for a minute on a normal failure (crit failure almost seems anticlimatic in comparison, even thou stunned 2 is veeeeeery powerfull).

Ok, tecnically it doesn't get a big boss out of a fight in 1 round but it does seem almost deserving of the incapacitation trait to me (pls paizo don't i realy like it)

I think it's gonna be a stable pick for any of my future arcane sorcerers (crossblooded evo, better then heal, unless we realy need a healer), unless i'm gonna realy exclude mind games spells for the characther flavour (unlikely, knowing myself)

It's strange to me i haven't seena thread on it yet, did i miss something? did I misunederstand the spell?

Feel free to bust my bubble, but know i'm gonna be a very sad man in that case :(


It's a crazy good spell. One of the big rewards of playing an occult caster.

The clumsy 3, concealed and speed penalty add up to a crippling debuff.


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It's ok, but it's certainly not OP. It's Level 5 and can only target a single creature. Sure, it will devastate a mook, but a boss is very likely to Succeed on the save, and those effects for 1 round are not OP.

You could achieve the same dazzled effect with Color Spray, and that's a Level 1 Cone.

The Concentrate flat check could be an issue for casters, but they usually have high Will saves and are even more likely to Succeed.


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Clumsy 3 is massive though, and it's 100% worth targeting a boss for the AC and save reduction - the martials in the party will go to town on an afflicted foe even if it's just for a turn. It's about a 30% reduction in defensive capability (when accounting for crits).


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Oh yeah, the best spell in the game right now to the point that I will recommend every non-Occult Sorcerer to get it if they are taking the Crossblooded feat.

And it's hilarious the amount of crits that happens after a cast of that, the critical that the Warpriest did with a Channel Smite (lvl 5 harm) on a prone enemy after the Aberrant casted Synesthesia on and gave one guidance was glorious. (-2 AC prone, -3 Synesthesia AC, +1 hit guidance).


Kyrone wrote:

Oh yeah, the best spell in the game right now to the point that I will recommend every non-Occult Sorcerer to get it if they are taking the Crossblooded feat.

And it's hilarious the amount of crits that happens after a cast of that, the critical that the Warpriest did with a Channel Smite (lvl 5 harm) on a prone enemy after the Aberrant casted Synesthesia on and gave one guidance was glorious. (-2 AC prone, -3 Synesthesia AC, +1 hit guidance).

Yeah, this is a great example of how PF2 is supposed to be played. With these sort of tactics.

You don't just lay your big spell on the enemy right off the bat. You get your team into position. Set things up (melee threatening and having tripped the enemy). Then you buff your team and then you hit the boss with a debuff. A lot of debuffs do there thing for at least 1 round. So when you work all that into the setup, you can really pound the boss into the ground. It may only be for 1 round, but that will be all you need if you set everything up.


Aratorin wrote:

It's ok, but it's certainly not OP. It's Level 5 and can only target a single creature. Sure, it will devastate a mook, but a boss is very likely to Succeed on the save, and those effects for 1 round are not OP.

You could achieve the same dazzled effect with Color Spray, and that's a Level 1 Cone.

The Concentrate flat check could be an issue for casters, but they usually have high Will saves and are even more likely to Succeed.

True, but still it's realy nice to have the clumsy 3 even for 1 round, and it's the different effects all at once in the single package that sells it. And if it does fail it's 1 minute of buff for strikes, spell attacks and ref save spells against it, with a -2 on the boss's attacks, speed penalty, and yeah also the concentration penalty (not a great deal but it's the cherry on the cake)


i dont think it's a mook spell, on the contrary seems to me like not outstandingly powerful the moment u take it but a very solid spell for bosses even at higher levels, probably worth consuming even 2-3 slots (for spontaneous, not sure if i would prepare it 3 times, but who knows) on a higher lvl boss hoping for the fail, unless obviously the are other enemies or other objectives that require other spell before that (meaning i think is well worth 3 lvl 5 slots, but not always 3 turns)

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