Lizardfolk Tetori Monk Looking for Advice on Feats


Advice


I'm making a Tetori Monk that takes the "predator vs prey" ideal to a monastic level. He's an ambush predator and that's his favored style of combat.

Lizardfolk Tetori Monk 5
Str 16+2 (racial)
Dex 15+1 (4th)
Con 12+2 (racial)
Int 10
Wis 16
Cha 8

1 Improved Unarmed Strike, Improved Grapple, Bushwhack
2 Stunning Pin
3 Kraken Style
5 Kraken Throttle

I've noticed other feats and styles as well, like Feral Combat Training, Charging Stag Style, and Dragon Style too. I'm really interested in focusing on this ambush predator idea. Any advice would be greatly appreciated.


I think a Brawler makes a better fit in this case, particularly with Charging Stag Style.

It would allow you you to go with something like charge, trip, grapple, pin, execute if you go with the Strangler archetype.


Secret Wizard wrote:

I think a Brawler makes a better fit in this case, particularly with Charging Stag Style.

It would allow you you to go with something like charge, trip, grapple, pin, execute if you go with the Strangler archetype.

That's what I figured, when I was looking into the Tetori and Strangler archetypes, but someone pointed out Tetori have Inescapable Grasp, which shuts down freedom of movement.

I was set on the Strangler because of the Martial Flexibility. It's a huge boon for variation, but how can I contend with magical effects that impede my ability to... impede?

Grand Lodge

Constructed Pugilist + Strangler Brawler 2 / Tetori Monk X is pretty awesome. Gets you 2d6 sneak damage on your grapples, and frees up your neck slot since you can enchant your bionic arm like a normal weapon. Plus the monk and brawler levels stack for most things.

I planned one out going all in on Dex using Agile Maneuvers, Weapon Finesse, Weapon Focus: Grapple, Deadly Grappler, Rapid Grappler, Accomplished Sneak Attacker, etc. (plus all the monk grapple related bonus feats)

I didn't even bother with any of the grapple focus style feats, but I only mapped it out to level 12 since it was for a PFS character.


Not sure if I can take the Constructed Pugilist Archetype, considering the tech level of the campaign I'm going in to.

If I go with the Strangler, I'll pick up Improved Unarmed Strike at lvl 3 with the Tetori. I'll also gain Improved Grapple as a bonus, I could also grab Deadly Grappler at 5th, or Bushwhack.

Gotta grapple, pin, crush. or at least that's my idea.
Ontop of that; I only have the unarmed strike damage of a 3rd level monk, which is 1d6, or 1d8 with Deadly Grappler.

With the Strangler 2/Tetori X build; at lvl 5, on a successful grapple, I have 1d8+4+2d6.

I honestly don't know. I could easily change my race, but I really like the idea of playing Killer Croc and his deadly hug repertoire.

Edit; I just remembered I can grab Kraken Style at 3rd, and Kraken Throttle at 5th. The benefit being that I get extra damage, so my previous estimation would be 1d6+4(str)+3(wis)+2d6(sneak attack)+2(throttle). or simply; 1d6+9+2d6. I'd pick up bushwhack for a sneaky grapple-to-pin, and Kraken Wrack for progressive damage.

Grand Lodge

Works just as well with only the strangler archetype.

I did 1 level of brawler, then 1 level of monk, then 1 more brawler, then pure monk from there til at least monk 13...after that you could either go back to brawler or stay with monk.

Monk and Brawler stack for determining your unarmed damage, and the Monk's Robes stack on top of that once you can afford them. You should be able to get +3d6 sneak damage on your grapples with 2 strangler levels + the Accomplished Sneak Attacker feat.

You will never be dealing out Fighter level damage, but you can utterly lock someone down and/or render them unconscious in a round or 2 regardless of HP at higher levels.

There are loads of feats you can look into...Rapid Grappler and Deadly grappler are almost mandatory, and I personally like the Snapping Turtle feat chain, the Jaw/Bone/Neckbreaker feat chain can be fun too, the Martial Arts Handbook has a lot of fun new grapple related feats as well like Savage Slam, Dramatic Slam, Whirling Hold, etc.


Yeah just go full Strangler, I mean multiclassing? Yuck

Grand Lodge

Full strangler doesn't get Inescapable Grasp, so it's worthless against anything with access to freedom of movement... Which gets to be a lot of things once you hit level 10+


I am going into the RotRL campaign, so there will be casters. And FoM is gained at 7th for some casters.


Finally came to my conclusion due to the nature of the campaign and the restrictions of which my GM placed on me.

I probably should've mentioned before, but I'm playing a Halfling Oracle support character. I asked my GM about Leadership and he said I could take it, with the stipulation that he have no starting gear, and the halfling has to fund all gear going towards him. It's kinda brutal to split gold between two characters, but I'll make it work.

That said; I've been looking for a build that needs little to no gear to be functional. This works as a compliment to my support character.

Human Tetori 5
Str 17+2 Int 8
Dex 14 Wis 16
Con 13 Cha 7

Feats; + Bonus Feats
1- Improved Unarmed Strike, Improved Grapple, Stunning Fist, Deadly Grappler, (Dirty Fighting, Combat Reflexes, or Bushwhack?)
2- Stunning Pin
3- Kraken Style
5- Kraken Throttle

As I get to higher levels, I'll finish off with Kraken Wrack and push into Rapid Grappler, Charging Stag, Combat Style Mastery, and Stag Horns. Opinions, advice, recommendations?

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