| Wonderstell |
Idealist cleric.
I'm wondering to what extent the Invoke Realm ability is considered Channel Energy as the description seems a little contradictory.
This channeled energy imposes itself over the current terrain, changing its visual appearance to more thematically suit the energy’s associated planar realm, but cannot hide obvious hazards or otherwise allow for a creature to hide any more effectively than the normal terrain would. This is an illusion (glamer) effect with a caster level equal to the idealist’s level.
Within the radius of the idealist’s channeling, all alignment and magic planar traits are suppressed and replaced with the traits of the plane that matches the idealist’s planar bond. This includes alignment, gravity, and magic traits (see pages 58–63 for information on planar traits.) In the case of the Astral Plane, since the time trait remains unaltered, your spellcasting only feels fast—you gain a +4 bonus on all concentration checks rather than the ability to apply Quickened Spell effects.
This ability is considered channel energy for purposes of feats that grant additional uses of channel energy or allow the cleric to exclude creatures from channel energy’s effects.
This alters channel energy.
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This ability is considered channel energy for purposes of feats that grant additional uses of channel energy or allow the cleric to exclude creatures from channel energy’s effects.
This alters channel energy.
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The first sentence specifies when it is considered Channel Energy, which implies that it doesn't count as Channel Energy for any other situation. But the second sentence states that it "alters" Channel Energy which means that it still is Channel Energy.
Should it be "replaces", or is the first sentence just superfluous?
I'm aware that no ability that relies on the number of Channel Energy dice would work, like Channel Smite/Bless Equipment, or anything that needs positive/negative energy. I'm more interested in Channel Foci, Quick Channel, and magic items that modify the radius.
| avr |
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I think 'This ability is considered channel energy for purposes of feats that grant additional uses of channel energy or allow the cleric to exclude creatures from channel energy’s effects.' is the most specific statement so it'd apply to feats at least; that feats which don't fit that description don't apply.
For channel foci, they have enough problems dealing with non-positive non-negative energy that I think the best answer is that they don't work. Magic items that alter the radius would probably work unless they specify positive or negative energy.