| Silverghost |
My playgroup has one large building adventuring guild with many many rooms.
It belongs to all of us collectively.
There is a downtime activity "Run a business" can more than one person take that action for the same building assuming it has multiple owners.
Mechanically,
1) Can I make a skilled income check with +10 for "Running a business" and my guild mate also make his own skilled income check with +10 for "Running a business"?
2) I assume we'd designate one player to make an income check vs all forms of income for the building with skilled income check + 10 applied to all the checks as described in the book. (gp, goods, influence, labor, magic) Then the other person would just make a single check vs one type of income that the building can produce but that person also would get +10 because they are taking the "Run a business" action as well?
| Thedmstrikes |
These rules assume the reader is a player making decisions about what his character does during downtime. However, the GM is still in charge of the campaign and the final judge of what is possible using this system
That said, RAW, the building would benefit from a single character (party choice) and the rest of the characters could do the same just without the +10. Alternatively, the DM may decide they split the bonus in some fashion, or bend the rule completely to benefit all as suggested by the OP in 1 above. I would not recommend the last though as it would quickly become all buildings are group loot and they can all share it slippery slope kind of thing.
Your DM, not me, however, is in charge of that decision.
| Lady Asharah |
Keep in mind you can only generate one type of Capital each day.
So your primary person would still have to choose one type they want to work on, and not just generate everything the building aids with.
Same with your organizations, you need to pick the type of capital (or gold) you want to generate each day, you don't get everything each day.
As for sharing a building, while the rules don't really specify either way I would say why not? If all the players have contributed towards the construction, and the ownership is shared, they could all work in the building to boost productivity. I mean, the bonus for running the business is a single capital (+10 divided by 10) so it's not like it's a game breaking amount if each player gets it.
| Silverghost |
Keep in mind you can only generate one type of Capital each day.
So your primary person would still have to choose one type they want to work on, and not just generate everything the building aids with.
Same with your organizations, you need to pick the type of capital (or gold) you want to generate each day, you don't get everything each day.
As for sharing a building, while the rules don't really specify either way I would say why not? If all the players have contributed towards the construction, and the ownership is shared, they could all work in the building to boost productivity. I mean, the bonus for running the business is a single capital (+10 divided by 10) so it's not like it's a game breaking amount if each player gets it.
Okay I think I understand now.
So with your description plus the way the rules read it seems like this would be the way each day would add up.Assume the Business as a whole can make 130gp 20goods 30influence 20 labor 20 magic in modifiers and we take 10 on all checks.
I choose to take the "Running a business" downtime activity and make a skilled earning capital check for magic. My skill modifier is 20, I take a 10 on the roll and get +10 for Running the business.
Each day would result in 14gp, 3goods, 4influence, 3labor, 3magic + 4magic (from my check)
So if the GM does approve letting more than one of us "Run the business" we're only getting +1 capital net per person anyway which would not be game-breaking for a day of downtime spent.
| Lady Asharah |
| 1 person marked this as a favorite. |
To keep it simple, I'll just use a single person "Running the business"
If your building generates +130gp, +20 goods, +30 influence, +20 labor, and +20 magic you get to pick a single resource it will generate that day.
So one day it will generate 14g OR 3 goods OR 3 influence OR 2 labor OR 2 magic
Then you can also run the business and select a different resource from the business itself. With your example your business would generate ONE of the above options, plus 4 Magic from your private efforts.
Essentially you get 1 type of income per building per day, and then you can run your business on top of that to either double up on the earned capital, or diversify a little.
If you have more buildings, each building generates its own income.
Also if your DM allows different characters to all run the same business, it seems the best approach would be for each player to pick a type of capital they are best skilled at obtaining and focus on that area.
When you promote a business, it's sort of like adding a second person working there. Lets have an example.
You are running a magic shop and want to promote your business.
1. Spend 1 Capital
2. Roll Diplomacy, Knowledge (Local), or Spellcraft (whichever one is most appropriate for the Capital you spent) +5. For the sake of simplicity lets say your total is 30.
3. Roll d6
4. For the next d6 days, your magic shop generates additional 3 Capital (whichever one you choose to generate that day) without any extra input.
Since for some reason all Capital grants the same bonus to the promotion check, only ever spend goods or labor for maximum efficiency.
As a general rule, Downtime can turn into a lot of bookkeeping so in the game I'm in we basically moved it to a monthly system; at the end of a month roll for each day, add it all together, collect income.
And despite playing with the downtime rules for a bit over a year now, I still can't figure out what costs there are to pay during upkeep phase. Once your buildings are finished and your people hired it seems there are no ongoing costs to pay.