| Seisho |
I would go for str 16 dex 14 con 10 wis 16 int 8 cha 14 in stats (not saying that it is easy, maybe you have to vary a little) so you have a good base for stats and a few combat spells - also a few charges in your divine font
wear medium armor and get your scarf
If your group is focussed on combat get magic domain for defensive buff and the occasional improvement of a combat spell (or heal spell)
if your group is more stealthy the trickery domain is likely to become a good friend
the delirium domain also seems neat for a warpriest and hyperfocus grants a few nice option
For lvl 2 pick communal healing if you tend to often heal your friends, should increase your durability
or emblazon armaments
for lvl 4 channel smite seems like a good option but depends a lot on the campaign - else I would probably pick directed channel (so you can direct the healing away from your enemies)
on lvl 6 if you have not picked directed channel (or maybe even if you did) selective energy is always a good option - divine weapon and steady spellcasting seem somewhat interesting alternatives
lvl 8 is hard, you probably want to improve on your domain but emblazon energy is really good when you have an emblatoned armament and align armament seems also a nice option - so you might have to look back here on later levels
lvl 10 heroic recovery seems like a good action to help someone (maybe yourself) bounce back to the combat
and replenishment of war is likely to improve your survivability by a lot
well beyond that you probably have already a mind of how your warpriest plays out
I want to not that I have not yet played that many characters to this points or many warpriests so I can not guarantee for how well it is working - I hope it'll help you anyway
| Salamileg |
Would it be worth it to multiclass into champion for heavy armor proficiency and leave dex at 12? Figure it might be a way to make me less MAD, and the other features (such as the reaction, LoH, etc.) might compliment the build nicely anyways.
The character likely won't be played from level 1, as this is a backup character.
| Seisho |
Would it be worth it to multiclass into champion for heavy armor proficiency and leave dex at 12? Figure it might be a way to make me less MAD, and the other features (such as the reaction, LoH, etc.) might compliment the build nicely anyways.
The character likely won't be played from level 1, as this is a backup character.
Well, it would not be my way to go about it but it sounds reasonable
would certainly make stats easierI am admittedly not a huge fan of heavy armored characters but since your character is a frontliner this is a good option
from a rp point of view I think a weapon like the scarf and heavy armor don't go that well together, even if it would make sense rule-wise
| Salamileg |
Salamileg wrote:Would it be worth it to multiclass into champion for heavy armor proficiency and leave dex at 12? Figure it might be a way to make me less MAD, and the other features (such as the reaction, LoH, etc.) might compliment the build nicely anyways.
The character likely won't be played from level 1, as this is a backup character.
Well, it would not be my way to go about it but it sounds reasonable
would certainly make stats easierI am admittedly not a huge fan of heavy armored characters but since your character is a frontliner this is a good option
from a rp point of view I think a weapon like the scarf and heavy armor don't go that well together, even if it would make sense rule-wise
Agreed, which is why I was planning on getting myself a Glamour rune ASAP. It would be a bit easier to fit the fantasy of the bladed scarf if it was finesse, but oh well.
| First World Bard |
Just to take a step back: if all you want is the Scarf, perhaps it would make sense to go Cloistered. (I'm assuming it is a Finesse weapon). Maybe Dex 16, Str 12, other stats as you do. If you play a Human you can start with Light Armor. If not... The Rogue Dedication at 2nd Level would do you pretty well.
Edit: Apparently it's not Finesse, so disregard.
| Unicore |
The Bladed scarf is not a finesse weapon in PF2, so I don't think tanking STR for Dex is a good idea if your plan is to use your bladed scarf for more than making athletics checks with reach. But even without MCing into champion, it is pretty easy to Start with a Dex of 12 and still be at top AC from Medium armor, if that feels essentially necessary to your build. With the reach of the scarf, it is probably not as vitally necessary that you be capable of front line tanking, but a lot of that will depend more on your party composition.
My recommendation would be to go with 16 for STR and WIS, think about the trickery domain for a warpriest. I'd definitely lean into the athletics skill because disarm and trip with reach is pretty excellent.
| Seisho |
Edit: Apparently it's not Finesse, so disregard.
Just to take a step back: if all you want is the Scarf, perhaps it would make sense to go Cloistered. (I'm assuming it is a Finesse weapon). Maybe Dex 16, Str 12, other stats as you do. If you play a Human you can start with Light Armor. If not... The Rogue Dedication at 2nd Level would do you pretty well.
That totally baffles me too
I mean, the spiked chain got to keep it's finesse, why does the scarf not?
Consider asking your gm if he would allow it as advanced weapon with finesse - since the clerics prophiciency is specifically with her/his deities preferred weapon
Maybe theres a new rule 'no advanced preferred weapons' ?
| Salamileg |
| 2 people marked this as a favorite. |
Salamileg wrote:On the topic of reach trips, maybe a fighter dedication would be better so I can get Opportunity Attack earlier to take full advantage of those trips.I don't think you can trip with Opportunity Attacks. Those are just Strikes.
Correct, but Opportunity Attacks trigger off people standing up.
| Unicore |
| 1 person marked this as a favorite. |
First World Bard wrote:Correct, but Opportunity Attacks trigger off people standing up.Salamileg wrote:On the topic of reach trips, maybe a fighter dedication would be better so I can get Opportunity Attack earlier to take full advantage of those trips.I don't think you can trip with Opportunity Attacks. Those are just Strikes.
And this would work well action economy-wise. You spend most turns casting a spell and then your 3rd action to move or trip depending on your positioning. Then you get your full attack bonus strike on your Attack of Opportunity. This is a character that would pair well with a battlefield control caster and other Martials with Attacks of Opportunity.