If a Khizar gets Wide Spectrum Ocular Implants, can they now see?


General Discussion


And does this interfere with their other special sense abilities?


In the order you asked:

Yes.

No.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

In the order you asked:

1. Maybe. This is a question that has gotten plenty of argument before. You really need to talk to your GM about whether they will allow that to work, before you rely on it.

2. I can't see any reason that anyone would ever rule that khizar lost their natural senses, unless they were going deep into houserule territory (which i cant acount for).


Let’s expound on our answers to the first question.

Dev input has consistently been that the intent in Starfinder is that any race can use any item, so, a Khizar is supposed to be able to use whatever ocular implants they want.

However, given that it makes a lot more sense to say “A race that does not have eyes can’t use replacement eyes,” table/GM variation should be expected.


I have talked with GM, who seems to think it referenced in the rules somewhere, but I haven't found the reference. Obviously his decision will make or break it but he seemed to remember some text regarding this, and I can't find it.


For the amount of times I end up going to find this for someone, you'd think I bookmark the thing.

At any rate, here, have your GM give this a read.

https://paizo.com/threads/rzs42m6h?Can-SROs-benefit-from-biotech#21


Thanks for the link.

May have to homebrew a feat to extend my blindsight/sense, as being blind to anything more that 30ft away is proving difficult to conceptualize.

Really looking forward to playing the character, a polymorph focused (bio)Technomancer. Speciality: fungal computers, 'tamed' Assembly Oozes, 'living' ship weaponry, and so forth. I will be describing him as only using language when absolutely necessary (although he speaks several), mainly narrating the changing lights moving across the lantern, while telepathically projecting simple emotional effects in reaction to real time situations. An attempted imitation of how I imagine trees talk to each other via root systems, electronic fields, shared fungal subsystems, etc.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Azelator Ereus wrote:
I have talked with GM, who seems to think it referenced in the rules somewhere, but I haven't found the reference. Obviously his decision will make or break it but he seemed to remember some text regarding this, and I can't find it.

There's some text about this sort of thing for Vlaka, in the text of their racial trait that can make them blind. There isn't more universal text, though. So maybe that's what they're remembering?

Dataphiles

I have a level 6 khizar. I would say no. They not only do not have eyes, they don't even have a place where eyes would go (unlike say Vlaka).

RAW however, it pains me greatly to say that Pantshandshake is likely correct.

Again, sensibly, there would be nothing for the implants to replace, thus nothing for them to biologically attach to.

OP, you are correct. Only being able to perceive 30ft around you makes Starfinder quite challenging. Upon achieving 6th level I have picked up a computer aeon stone and camera so that my khizar can 'see'. There are work arounds.


Just like how SROs can install biotech, any race can install any augment unless their racial traits say otherwise.

From that link:

Page 4 of the Armory also has this:

While Starfinder has a preponderance of nonhumanoid aliens with strange morphology, any playable alien race can purchase and use the equipment in this book. A betentacled barathu (Starfinder Alien Archive 20) soldier can wield a hydra cannon and make use of hoverskates just as easily as a kasathan soldier.

Acquisitives

My group were discussing this when we saw the boon in SFS. We came to the conclusion that it would work.

However, I'm convinced there's a sort of horror about it. The forbidden things that no Khizar was meant to see, laid bare. Some sort of Lovecraftian knowledge that you couldn't explain to other Khizars, because they only know about living things. Everything else is the fuzzy, whispy vibrations of blindsense. But then you could see them, and you might not be able to stop (no eyelids to blink or close).

It might drive one mad to see all these things, even in the digitized sense of the Wide Spectrum Ocular Implant. The robots and undead that were fuzzy shapes? Crystal clear interpretations of them roaming around you. After using them for a while, I assume you either accept your new reality or rip them out and go mad.

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