Please help me figure how to attach my one-patient medical lab to my SRO body. (Advanced Medkit)


Advice


Background: I am creating a SRO Biohacker or Mechanic with the Archetype of Medic. One of my skills is Profession (Surgeon). I plan on being heavily Augmented as I level. My STR will be at least 14.

Advanced Medkit: "Additionally, you can use an advanced medkit to set up a temporary one-patient medical lab, though this requires 10 minutes. You can then provide long-term care to a single patient using the temporary medical lab, with a DC 30 Medicine check."

As an SRO, I would like this temporary one-patient medical lab to be attached to the front of my body. It would resemble a high-tech stretcher, and is attached where the reproductive organs of a human is normally located. I could then use my Arms, Custom Scanner, ect. to perform my medical and surgical duties in front of me. It would fold up and out much like wall attached ironing board.

I need a permanent solution for the actual infrastructure, and it would only act as a functioning Medical Lab after a 10 minute process using an Advanced Medical Kit.

"SROs do not have a unified appearance, and many are at best vaguely humanoid in shape, while others have shapes designed purely to assist in their primary functions."

Perhaps this can be the justification for the actual infrastructure? Perhaps combining as my Custom Scanner or Rig

The trick is also giving the infrastructure purpose between levels 1-4 as AMK can't be used until level 5.

Any help/thoughts to make this work would be greatly appreciated. Ideally I would like to have this as my starting character, but would ok with adding it on later if a higher level requirement is used in making this a reality.


Use a hideaway 'limb'/storage 'limb' as your SRO cybernetic upgrade and keep your med kit there? (Unsure on bulk)

It sounds like you want flavor, not necessarily mechanics, is it a problem to just describe it as working the way you want?


Garretmander wrote:

Use a hideaway 'limb'/storage 'limb' as your SRO cybernetic upgrade and keep your med kit there? (Unsure on bulk)

It sounds like you want flavor, not necessarily mechanics, is it a problem to just describe it as working the way you want?

If my initial thoughts on how to make this work seems all on the level, then I think we are good. I am new to Pathfinder/Starfinder, and I have zero experience on what is considered a stretch. Or what is skirting more expensive upgrades/attachments.

For example, it was pointed out to me that I can't just have my SRO have like 4 surgical arms, as that is skirting the Cybernetic Arms augmentation.

If the infrastructure is 100% reasonable for surgical/medical SRO, and the AMK can turn that hardware into my portable medical lab... I am set :)


As a biohacker you don't need an actual medical lab after level 9, your microlab (bulk L) functions as one without any set up.

I don't know why you're taking Profession(surgeon), Medicine covers all the mechanical stuff you need.


Xenocrat wrote:

As a biohacker you don't need an actual medical lab after level 9, your microlab (bulk L) functions as one without any set up.

I don't know why you're taking Profession(surgeon), Medicine covers all the mechanical stuff you need.

Well, my answer was going to be two fold. One, to make money. And two, so I can perform Augmentations on myself and others.

However, your questioning of my skill choice made me double check both.

"At the GM’s discretion, you can use other skills (such as Computers or Engineering) to earn a living following the same guidelines. I assume this means I can just use Medicine to make the same am mount of Credits I wanted to use Profession Surgeon for.

Also, Augmentation: "a professional cybernetic surgeon or someone with ranks in Medicine equal to the level of the augmentation

It seems as long as I keep my Medicine skill high enough, I can skip being considered a "professional surgeon"


Dude, I have been reading https://www.starjammersrd.com/downloads-resources/playtest-materials/biohac ker/

Looks like they replaced the Custom Scanner with a custom Microlab!


BurnJ wrote:

Dude, I have been reading https://www.starjammersrd.com/downloads-resources/playtest-materials/biohac ker/

Looks like they replaced the Custom Scanner with a custom Microlab!

Yeah, that's the playtest, Alpha version of Biohacker.

You'll need to look at the COM (Character Operations Manual) version for the 'real' class and all the extra stuff/changes it got for the actual release.

Manifold Host

"Have you thought about just taking the Medical Expert Feat?" Charli pops out her Medkit. "Ta-da! I am so skilled with it, I can provide long term care without a hospital or medbay!"

Community / Forums / Starfinder / Advice / Please help me figure how to attach my one-patient medical lab to my SRO body. (Advanced Medkit) All Messageboards

Want to post a reply? Sign in.