| nowhereman2 |
I am playing in my first Pathfinder game. My previous experience up until now are 5e and Mutants and Masterminds. I was invited into a late stage Mythic Adventures campaign as my first game. I, wanting a simple start, chose to play an alchemist.
I have just attained level 18 and have gained the instant alchemy ability. It seems simple and straight forward. Instead of craft checks taking a day or a week, I can do them as a full round action. With 18 ranks in craft (alchemy) and a +10 intelligence modifier, I can just about never fail a craft check. (Pathfinder is very different from DnD 5e) Obviously this ability is intended to allow me to improvise anything I want on the spot. However, it took very little to realize how insanely powerful this could be if abused.
To illustrate, I can make a skyrocket firework with a successful DC 25 check. A full round is 6 seconds. So for the low cost of 50 000 GP, 5 hours, and a permissive GM I could have 3000 Skyrocket Fireworks. In five hours, I could have a display larger than most cities on the Fourth of July.
Other ridiculous ideas I've had: I can make a gallon of quick-dry alchemist glue every 4.6 minutes (enough to cover 500 sq. ft.)
I could make enough bombs to blow up the planet in 100 quadrillion years (our planet, based upon HP of stone and the volume of the Earth.
I don't know how much poison is required to poison a given quantity of water, but I can make 100 doses of Dark Reaver for 3300 GP and 5 minutes. Assuming a town has a population in the thousands, I could poison them all in an hour. (Especially if I change it all into an inhalant.)
This may be the only time I get to play with an overpowered character like this. Are there any particularly fun ways I can abuse this ability?
| Chell Raighn |
There isn’t a whole lot that you really can do to abuse the ability, since there are very few alchemical items that have spectacular effects or that can even be abused in the first place... however, you could make a crunch of the most expensive alchemical item you can, then sell them for a profit since your spending 1/3 cost on materials then selling for 1/2 cost netting a profit of 1/6 cost... due to the speed of your crafting, this would basically be a means to limitless funds at an alarming rate... within days you’d run every merchant in town bankrupt, and could conquer entire kingdoms by alchemy crafting alone...
| Lady Asharah |
MASTER ALCHEMIST should stack.
EDIT: ... I think.
I don't see a reason for it not to, that would be 10 times as much product.
Keep in mind anything at level 18 is meant to be a world shaking level of power. Making a ridiculous amount of alchemical creations (that you'd need to find buyers for if you're not using them yourself) is nothing compared to a wizard with Wish spell.
| nowhereman2 |
MrCharisma wrote:MASTER ALCHEMIST should stack.
EDIT: ... I think.
I don't see a reason for it not to, that would be 10 times as much product.
Keep in mind anything at level 18 is meant to be a world shaking level of power. Making a ridiculous amount of alchemical creations (that you'd need to find buyers for if you're not using them yourself) is nothing compared to a wizard with Wish spell.
I am aware of the amount of power I have. I managed to do 900 damage in a single round with haste, fast bombs, greater two-weapon, and a third arm (so I could use my off-hand for bomb throwing). As much power as I have though, it isn't interesting or fun. Numbers are numbers, but chaos and weird is where the fun stories lie. This game is only going to last another couple months, so I am trying to make it the best experience I can.
This said, I have come up with a few more ideas for crazy alchemical creations. (DM willing)
Tangle-death: Tanglefoot-bag + a contact poison. Ten doses of poison plus a tangle weed with Str or Dex damage would be very effective. A few dozen (in a few minutes) would probably be able to rout armies.
Instant Adamantine Wall: Adamantine Weapon Blanch + Foaming Powder + 1 gallon water + heat source (Alchemist fire, blackfire clay, oil and fire). This depends upon my DM's interpretation of some rules. Technically Adamantine weapon blanch is just for bypassing damage resistance one time. However, if he allows me to argue that adding Adamantine to a wall should give it the properties of adamantine armor (if a bit weakened), then this would all me to make a quick wall to stop a small and weak army.
Sticky Tanglefoot: Tanglefoot + Alchemical Glue + Quick dry. Monsters have wall crawling abilities? Now you have wall tangling abilities. Use tangleburn for extra fun.
Like I said, with a permissive DM, I could see this being really fun to play with. I am thinking about getting the technologist feat and seeing what I can add with that.