| beowulf99 |
I do believe that is correct. Upon first reading it would appear that either trip or grabs would be skill checks rather than attack rolls, so the first assumption would be that the wraps would not improve your roll.
But the game does label any check made for an "attack" action an attack roll, which would benefit from the Wraps bonus.
| Seisho |
raw i don't think it is the case
to apply the enhancement bonus of weapons to grapple, trip, disarm etc. the weapon needs the specific property of the name
and fists have non of those
look at the properties of fists (p. 280)
and the discription of the applying properties (p.282-283)
If you can somehow add the properties to your natural weapons it should work fine, but to me it seems that it is not
I might miss something but as far as I can tell there should be no item bonus on grapples
If anyone can give me a counterpoint I gladly accept it though
| Atalius |
I've played a little 2E, and I'll play more when I'm more comfortable with the system. I enjoy it, but it's just been slow getting it to catch on locally. I haven't even begun to tackle the grapple rules for 2E yet, though. I hope they are at least clearer than 1E.
much more clear and simplified
| beowulf99 |
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raw i don't think it is the case
to apply the enhancement bonus of weapons to grapple, trip, disarm etc. the weapon needs the specific property of the name
and fists have non of thoselook at the properties of fists (p. 280)
and the discription of the applying properties (p.282-283)If you can somehow add the properties to your natural weapons it should work fine, but to me it seems that it is not
I might miss something but as far as I can tell there should be no item bonus on grapples
If anyone can give me a counterpoint I gladly accept it though
My counter is simple. You are not using a weapon to perform the maneuver, you are using your hands (or feet or shin or...etc.). A character doesn't need a weapon property on their natural weapons to perform a maneuver because the rules never ask you to have that property for that maneuver when you aren't using a "weapon".
And since all checks made using actions with the "attack" trait are attack rolls they would naturally gain the item bonus from the Hand Wraps.
The difference is that you cannot use a weapon without the proper trait to perform that maneuver in the first place. But if there was a rule allowing you to trip with a non-"tripping" weapon then you would in fact gain any enhancement item bonus to that roll.
Edit: Note that it is possible to have multiple item bonuses to an attack check this way, like say you have hand wraps +2 and a Belt of Giant Strength which gives a +3 bonus to Athletics checks. Only the +3 bonus would apply, since you would have 2 different item bonuses to that check. The same would apply to any other item bonus to athletics or to grapple/trip attacks etc...
| Captain Morgan |
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Ravingdork wrote:Any stances out there with maneuver properties?Yes, wolf stance gets the trip trait when flanking.
Yeah, between Wolf tripping and some barbarian instinct unarmed attacks having the grapple trait, I think it is safe to say you can't normally apply Handwrap bonuses to maneuvers if you don't have the trait. Otherwise, there's very little reason to include it. However, it doesn't actually matter that much. There are 2 things having the trait on an unarmed attack lets you do.
1) Apply an item bonus from your handwraps to your check. However, because this doesn't stack with a skill item bonus (such as Armbands of Athleticism, or a Belt of Giant Strength,) so this benefit is pretty fringe.
2) More importantly, if your unarmed strike has both the Trip and Finesse traits, you can use dexterity instead of strength for your athletics check. A wolf monk almost certainly has higher dexterity at most levels, so this is pretty relevant.