Help building antipaladin (Tyrant) and witch for hell's vengeance


Advice


Hi, my group has just finished the first book of hell's vengeance and I was thinking of converting the rest of the AP to second edition but I have two players with classes not covered in the current rules (as far as I know) one is the mentioned anti paladin with the tyrant archetype and the other is a witch, the witch I know is coming in a future book and maybe the player could use other class for now but I cant find information on the anti paladin, any help is appreciated.

BTW I just got the books don't know all the rules yet I'm on my first reading of the core rule book on the game mastering chapter, haven't got to read the bestiary yet.


Witch already has playtest out of self which is fairly okay, evil champions wont be out till 6 months(coming in same book as witch) so you either need player to choose different class or brew up evil varity.


where can I download the play test? can't find it


Should be on blog.


If you want a temporary version for now, there's the CRB playtest enemy antipaladin reaction, adjusted for the differences between the playtest and the final:

Vengeful Strike wrote:


[R]
Trigger A creature within your reach critically hits you.
Effect You gain resistance to all damage against the triggering damage equal to 2 + your level. Make a melee Strike against the triggering creature.

The playtest touch of corruption was as Lay on Hands, but negative. So something like:

Touch of Corruption wrote:


Your hands become infused with negative energy, healing an undead creature or damaging a living creature with a touch. If you use lay on hands on a willing undead target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against a living target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round.
Heightened (+1) The amount of healing increases by 6, and the damage to a living target increases by 1d6.

It should be noted that this was based on the CE version. You'll have to convert all the other things until the final release of the APG if you want to start now. On the handy side, some of the feats can probably be guessed pretty easily.

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