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silly question, please don't get bent out of shape as some are prone to do...
so you get one continual flame spell that carries over scenario?
lets say you cast continual flame on Krunes rune carved rod. (lets assume it works)
It just disappears from reality, after you defeat him. You don't get to buy it on the chronicle sheet, and you certainly don't get paid for the TWO priceless artifacts that Krune has. The amount you get after defeating Krune is almost an insult, I understand that "balance" demands sacrifice...
My assumption is that you'd end up with a non-magical version of the rod? But you'd have bragging rights that it's Krunes rune-carved rod.
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Casting continual flame on an item has no influence on whether you can keep the item after the scenario or not.
If you're not able to acquire the item, you no longer own that item with the permanent spell on it and could cast another continual flame on something else. (If it needs to be said, you cast the spell, so the material component was consumed.)
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You can of course cast continual flame on a banner. It's a valid target. The spell will persist until the end of the scenario.
If you want to keep that banner past the end of the scenario, you should pay the cost of a banner and note the purchase on your chronicle sheet. If you don't have a published source of stats to say you can buy a banner, you're in GM ruling territory.
Your GM or anyone else may not care about the stats or availability of a banner. The availability and game effect of a rune-carved rod might be a considerably different question.
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werd, just kind of bothers me that Krunes artifacts just go away, and the amount of gold you get for that scenario is WAY less than all the magic items you collect for the society.
You're on the Society's payroll. When you do a mission for them, you're on the clock.
It'd be like working for the FBI, doing an investigation, and finding a suitcase of money.
You're supposed to turn it in, otherwise you suffer "in-game repercussions" and no longer work for the FBI.
Same for this. Your character can go rogue and be removed from the Society (reported as dead).
Goose that laid the golden egg, and all.
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Also, the head-canon that I adopted in PFS is that often the Society expedition encounters a magic item or artifact. During the reporting after the mission (that happens off-screen) the player characters are given a 'voucher' for the items that appear on their chronicle sheet, redeemable with a certain amount of coin, prestige, or both.
This way the Society can keep the truly dangerous items secure until agents are properly prepared to use them and/or are encountering threats that would require their use.
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werd, just kind of bothers me that Krunes artifacts just go away, and the amount of gold you get for that scenario is WAY less than all the magic items you collect for the society.
Think of it this way: The Society is not going to let a few random (if competent) employees keep the vastly powerful historical artifact they just killed a Runelord for. Instead, it goes in the basement for study along with all the other vastly powerful historical artifacts that the Decimvirate gets to bogart Society has found.
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It may feel clunky, but it's actually an amazing and fair resolution to the incredibly acrimonious 'lewtz distribution' that I've seen in other organized campaigns.
When f-bombs, fist fights, and flipping of tables occur due to 'who got what lewts', that is determinedly NOT a fun play experience, to either be a part of or to witness.
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My assumption is that you'd end up with a non-magical version of the rod? But you'd have bragging rights that it's Krunes rune-carved rod.
You an do this now. You buy a rod that looks like Krunes, put that continual flame on it and have your character tell the story of taking it out of his cold, dead fingers.
Re-skinning items is allowed provided you don't gain any mechanical benefit.