| Morganstern |
so i know that a magical weapon or set of armor get +2 hardness and +10 Hp for each +1 enhancement bonus it has, but i was wondering about the corner case of a shield that's enchanted as both a defensive and offensive item.
One of my players decided to make a +2/+2 Impervious heavy steel shield, and i was wondering how to calculate its hardness and Hp.
Is it calculated based on the higher of the two bonuses, or does each set of enchantments make the shield stronger?
if it's the former, i know that the shield would have 18 hardness and 60 Hp, but if it's the latter option would it be a hardness 26 and 100 Hp shield or a Hardness 22 and 80 Hp shield? (as i'm not sure if you would apply the Impervious enchantment to both sets of bonuses)
Diego Rossi
|
It depends on the other unanswered question: you can put 10 points of armor enhancement and 10 of weapon enhancements on the shield or only 10 points of mixed bonuses?
If they are a single source, i. e. the 10 points limit is used for the sum of both sets of enhancements, you use all of them. If they are two different sets of enhancements they overlap.
| thorin001 |
It depends on the other unanswered question: you can put 10 points of armor enhancement and 10 of weapon enhancements on the shield or only 10 points of mixed bonuses?
If they are a single source, i. e. the 10 points limit is used for the sum of both sets of enhancements, you use all of them. If they are two different sets of enhancements they overlap.
Since they have completely different pricing they have to be separate pools.