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So with Stage 2, does the Slowed 1 condition stay around until the disease is completely recovered from? Does it remain if it advances to Stage 3?
Quick Reference:
"Your touch afflicts the target with goblin pox, an irritating allergenic rash. The target must attempt a Fortitude save.
Goblin Pox (disease); Level 1. Goblins and goblin dogs are immune. Stage 1 sickened 1 (1 round); Stage 2 sickened 1 and slowed 1 (1 round); Stage 3 sickened 1 and the creature can't reduce its sickened value below 1 (1 day)
Critical Success The target is unaffected.
Success The target is sickened 1.
Failure The target is afflicted with goblin pox at stage 1.
Critical Failure The target is afflicted with goblin pox at stage 2."

Darksyde |

If I understand correctly since it does not list a duration it will last until you are cured or until you make enough saves to cure yourself. At stage 1 and 2 you get to make a saving through ever round. If you drop to stage 3 you only get to make saves once per day.
So once you make your initial save and fail, you get new saves at the listed intervals. On a success you reduce it one stage, on a crit success you reduce it by two. On a failure it increases by one, on a crit fail it increases by two.

theservantsllcleanitup |
Stages
An affliction typically has multiple stages, each of which lists an effect followed by an interval in parentheses. When you reach a given stage of an affliction, you are subjected to the effects listed for that stage.At the end of a stage’s listed interval, you must attempt a new saving throw. On a success, you reduce the stage by 1; on a critical success, you reduce the stage by 2. You are then subjected to the effects of the new stage. If the affliction’s stage is ever reduced below stage 1, the affliction ends and you don’t need to attempt further saves unless you’re exposed to the affliction again.
On a failure, the stage increases by 1; on a critical failure, the stage increases by 2. You are then subjected to the effects listed for the new stage. If a failure or critical failure would increase the stage beyond the highest listed stage, the affliction instead repeats the effects of the highest stage.
The bolded line indicates to me that you are affected only by the effects of the stage you are on, and effects from the previous stage end. That's how I read it anyway.

Castilliano |

Some effects from previous stages don't end, like Enfeebled 1, which works more like damage. You simply tag on the new effects too.
Except unlike in PF1, it's not damage. Enfeebled 1 is one of dozens of conditions, right? Yet Slowed 1 doesn't have an obvious cure, not even rest. Many times Slowed is linked to another condition, i.e. Sickened, w/ Slowed ending when Sickened does.
But what does one do when Slowed is inflicted w/o a duration (et al)?
This issue came up in the playtest w/ the Brain Collector's poison, but I've seen no clarification from then or rewording now.
Which effects from poison/disease/etc. are supposed to remain after they've run their course? Or is it impossible to inflict lasting effects (other than through hit point loss) w/ afflictions? That'd be abnormal.