Eoni
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So this idea came to me in one of the many threads on Alchemist and their issues and I'm not quite sure how to word it but I thought an interesting facsimile of focus spells for an Alchemist would be the ability to transmute natural resources or found alchemical items into other alchemical items. I definitely need some help with the actual mechanics and balance of it but I thought something like this would be nice to give the Alchemist something to do and give the party something to do with whatever items they've acquired that aren't level appropriate anymore.
Transmute
In a 10 minute process involving tinctures and tonics, an Alchemist may take any natural resources they've gathered or alchemical items they have, break them down into materials, and create a new item for which they possess the formula. If using natural resources then an Alchemist can create an Alchemical item 2 levels lower than the maximum formula they know. If using an existing Alchemical item then they must make a craft check to convert it. Critical Success: You transmute the materials into any Alchemical item of your level. Success: You transmute the materials into any Alchemical item 1 level lower than the maximum formula you know.
| Alchemic_Genius |
I've been thinking about a few ways to spin this idea, since it's pretty cool imo:
Transmute (level 1)
Requires Alchemist tools (or w/e the portable version is called)
By taking 10 min and making a crafting roll, you can destroy an alchemical item to create a different alchemical item. You must have the recipe for the item you wish to create, and the item you create must be the same level or lower than the item you destroyed. Items created this way have the infused trait. If you have Double brew, you may destroy 2 items to create two items, if you have Alchemical Alacrity, you can destroy three items to create three items. The DC for this roll is equal to the DC to craft the highest level item being created.
Critical success: You successfully create the items. Items do not have the infused trait unless the item you destroyed had the infused trait
Success: as per the text
Failure: you do not lose the base item, but you fail to create a new item
Critical failure: as failure, but infused items you intended to destroy are lost; items without the infused trait instead gain it, meaning they will become inert the next time you perform daily preparations
Quick Transmutation (level ???)
Requires transmute
Rather than spending reagents to use quick alchemy, you can destroy one alchemical item to create an alchemical item who's level is equal to or lower than the item you destroyed. You cannot destroy an item with the infused trait in this way.
Stable Transmutation (level ???), Skill feat
Requires transmute
You can use transmute to craft stable alchemical items with alarming speed. When using transmute, you can destroy an amount of crafting materials equal to the cost of the item you wish to make instead of destroying an item. If you do, treat any success as a critical success.