| thenobledrake |
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"magic" is not a damage type.
In the specific case of golems, the relevant trait to the damage dealt by a weapon is where it says "Resistance physical 10 (except adamantine)" or the like - which means the bludgeoning, piercing, or slashing damage done by a weapon (magical or otherwise) is reduced by that amount unless it's made of adamantine.
Golem Antimagic could protect against non-physical damage caused by a magic weapon though, such as from a flaming rune.
| HammerJack |
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As thenobledrake was saying above, if the physical resistance is bypassed by something, that will be stated.
So if you have "Resistances physical 5 (except adamantine)", like a flesh golem, adamantine weapons would bypass it, but other magical weapons would not.
There is nothing about having a magical rune on a weapon that bypasses all physical Resistances.
Magical weapons only bypass resistance if it is somethjng like "Resistances physical 10 (except magic)" or "resistance 5 all non-magical physical"
| Claxon |
I think the confusion is that the OP thinks immunity to magic applies to magic weapons, even though that trait is about spells and not weapons (at least for Golems).
So the runes on a weapon work just fine, but the weapons will be subject to any damage reduction that the Golem has. Unless they have the weapon that bypasses the resistance, like adamantine for flesh golems.
| Captain Morgan |
"magic" is not a damage type.
In the specific case of golems, the relevant trait to the damage dealt by a weapon is where it says "Resistance physical 10 (except adamantine)" or the like - which means the bludgeoning, piercing, or slashing damage done by a weapon (magical or otherwise) is reduced by that amount unless it's made of adamantine.
Golem Antimagic could protect against non-physical damage caused by a magic weapon though, such as from a flaming rune.
This is my read as well, but I wanted to double check that there was consensus on this. Especially runes like flaming. That has a really profound effect on how a fight swings if your players have the right (or wrong) runes.