What Are Expected Stats for a Level 10 Summonerish Character and Pet?


Advice


So I'm running a game that has three Pathfinder characters at level 10. A bard, a monk, and an inquisitor. Another player wanted to join using a third party system called Spheres of Power/Might. And I am definitely regretting allowing it as an experiment.

Now I 100% do not think this fourth player is trying to break the game -- in fact, I know he's deliberately not using all of his abilities as much as he could (such as only buffing his pet with group buffs rather than the whole party). So the following stats are AFTER his attempts at self-nerfing...but I still have the other players asking stuff like "Are you going to have to buff the enemies to withstand those 2, putting myself and the others at a disadvantage?"

Because, frankly, his character (especially his pet) still seems insane. Especially in a game where the allowed default content is CRB/APG/ACG, everything else per approval (though most items from UE allowed).

The actual question that I'm trying to figure out, though, is what kind of stats his pet in particular should have at this point relative to what I SHOULD expect in default Pathfinder. I have some ideas of my own but wanting to get input from others on what the end goal should be. No actual knowledge of the third party content is necessary, that's why this isn't in the third party section.

Basically I'm asking "How powerful should a level 10 summoner's pet be" so I can figure out how much to adjust this guy's character by whatever means necessary.

If you're curious about his character's abilities, a summary is below...

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The character is essentially a summoner with an eidolon except under the Spheres of Might/Power system. The party is currently level 10.

The summoner has the following abilities which all draw from a pool of 19 points, most abilities cost 1 point but some are marked as 2 points:

- Can give his huge pet Evasion, Compression, and +4 Initiative
- Give anyone Displacement (50% miss chance) for 1 minute per level (2 points)
- Give anyone Greater Invisibility (2 points)
- Store up to 180 healing pre-combat and release as much as desired as a standard action (1 point per 55 healing stored)
- Give out effectively Stoneskin for free (no material cost), DR 5/- that absorbs 100 points at caster level 10, eventually DR 10/- that absorbs 200 points at level 20
- Can give out essentially Mass Bull's Strength except he can pick any two of Str/Dex/Con and it lasts 10 minutes per level on all targets (2 points)
- Can set up wormholes allowing 5 feet of movement to teleport between two points (six wormholes maximum currently)
- Can give out +2 AB/Saves (untyped) to all good creatures (or +4 AB/saves to his pet specifically) within 75 feet of the spot where the spell is cast (Totem) (2 points)
- Passively gives pet 2 AB/AC (Phalanx) if he or another designated party member is adjacent to the pet
- Can give pet his actions without costing points, such as saying "I skip my turn and my pet takes two full round actions" -- can also give out just a standard or move or attack of opportunity
- Gave his pet an extra four feats passively

The pet has the following abilities:

- Permanently huge with a bipedal form wielding an earthbreaker, 15 foot reach
- Can issue a mass challenge (not Cavalier ability) to cause all creatures within line of sight to gain +2 AB to hit the pet but -4 AB against any other target
- Can change the first 40 damage taken per round into non-lethal damage AND only take it at the end of his turn
- Can Greater Reposition (target's movement provokes from allies) as a move action and if successful can also make a free Trip or Disarm attempt and then take a normal standard action
- Can rage 8 rounds per day for 4 Str/4 Con/-2 AC
- Has 160 HP (maximized HP in the game) with normal buffs and raging, could get 25ish AC while raging with Phalanx buff mentioned above and a few items (amulet of natural armor, ring of protection, bracers of armor, etc)
- Has +30/+25 AB and 38 CMB with standard self buffs with only mass +4 AB/4 Saves consuming an action in combat from the summoner (so no flanking, bard song, heroism, or anything similar from other party members)
- Hits for 38 average damage with his huge +2 earthbreaker without Power Attack (while raging)


The stats of the eidolon seem normal enough except for the huge amount of damage converted to nonlethal/delayed and the rage. The challenge isn't the same as broken wing gambit but seems similar in effect, and the reposition is doable via feats gained by the current level.

A normal APG summoner could do some of that, but some of what you list seems both different and more than a summoner could do. Greater invisibility is a 3rd level summoner spell, clayskin (3rd also) could be similar to the free stoneskin listed, giving evolutions via spell would be similar to giving feats, evasion is actually normal for eidolons. Touch range long duration displacement is more than they can do. The totem is not unlike an admittedly massively widened magic circle. They could cast mass bull's strength, mass cat's grace or mass bear's endurance but not two in the same action, and even knowing all three would take a 16K item. The massive amount/rate of healing is not doable. Giving actions to their eidolon isn't really doable and IMO shouldn't be, though haste is a 2nd level summoner spell. Teleportation works differently and worse in standard PF.

I'm not sure that nerfing Spheres would be a simple thing. If the player has put this together they presumably could and would rebuild to put together something equally powerful if spot nerfs were imposed (I'm suspicious of the claim of self-nerfing). Asking them to rebuild using the same sources as others are seems better, or if you're willing to up the power level allow others to rebuild using Spheres.


Just to clarify something, if any normal Pathfinder Summoner was in the game it would definitely be the Unchained Summoner. Chained Summoner has a boatload of problems and as far as I know was the only unchained class deliberately aimed at significantly nerfing the original class.

I assumed that would be obvious but I did say CRB/APG/ACG baseline so I can see how people would draw other conclusions.


When Paizo nerfs something they don't want to see it ever used again. There are multiple examples if you're interested. Asking them to make an entirely new character seems fairer than asking them to rebuild using unchained summoner, if that's something you were considering.


avr wrote:
Asking them to make an entirely new character seems fairer than asking them to rebuild using unchained summoner, if that's something you were considering.

Sorry, I'm confused -- they're not built according to the chained summoner rules in the first place, I just used the general idea of a summoner to convey roughly how their character works. An unchained summoner would be an entirely new character already.

avr wrote:
The stats of the eidolon seem normal enough

I'm surprised to hear that.

I'd expect a Fighter to have something like 10 BAB + 7 Str + 3 Weapon + 4 Weapon Training (with Gloves of Dueling) + 2 Greater Weapon Focus = 26 AB, and that's which exceptional gear for the current level (+4 Str belt, +3 weapon, Gloves of Dueling). The Fighter would also hit for 2d6 + 10 Str + 3 Weapon + 2 Weapon Specialization + 4 Weapon Training = 26 average damage. So +26/+21 for 26 damage (without Power Attack involved).

Barbarian would be about the same.

Meanwhile the pet is hitting for +30/+25 for 38 damage (and is Huge). That seems significantly better baseline...plus the "summoner" has his own action economy of buffing/healing the party or failing that just letting his pet take two turns every round.

avr wrote:
Asking them to rebuild using the same sources as others are seems better, or if you're willing to up the power level allow others to rebuild using Spheres.

Given the other people know nothing about Spheres (and I only know what I know through trying to figure out what the heck this guy is doing) the latter is definitely not going to happen.

The former is possible but I'm potentially fine with just applying blanket nerfs. I'm probably being too accommodating, I realize that.

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