| Nosta1300 |
So I have an Idea for a Character who looks are base off of Majin android 21 from the Dragonball world
Her name is Havoc and she is a Tiefling Alcehmist
She uses to be Human Till an Alchemy experiment went Wrong and now she looks like this.
Playing her as a tiefling but in her background she used to be Human
Onto the actual Build I Want to try to pull off
I want to Debuff with Bombs
I am however unsure of a few things
(1) What is the Best type of alchemist for a debuffing character who uses alchemy bombs
(2) What Bomb Discoveries would work best for a low to mid level game?
| Secret Wizard |
think... vanilla Alchemist. Keeping Mutagen + Cognatogen is very good for the times where you need high DEX for better aiming, vs the times you need higher INT for better DCs and damage.
Poison Use features are also super important. One of the best ways of debuffing is the Poison Conversion discovery: a lot of ingested poisons are really cheap and really deadly, and converting them into inhaled poisons can allow you to bring enemies to heel pretty effectively.
You want Swift Alchemy to make stuff like vials of holy/unholy water (and the Ranged Baptism talent to boot) when you need to target undead.
Bombs and Throw Anything are also good.
The only features you won't use much are Brew Potion and Poison Resistance, and no archetype replaces them without breaking anything else.
As for Bombs, Frost Bombs are very useful, so are Sand and Smoke.
| Nosta1300 |
think... vanilla Alchemist. Keeping Mutagen + Cognatogen is very good for the times where you need high DEX for better aiming, vs the times you need higher INT for better DCs and damage.
Poison Use features are also super important. One of the best ways of debuffing is the Poison Conversion discovery: a lot of ingested poisons are really cheap and really deadly, and converting them into inhaled poisons can allow you to bring enemies to heel pretty effectively.
You want Swift Alchemy to make stuff like vials of holy/unholy water (and the Ranged Baptism talent to boot) when you need to target undead.
Bombs and Throw Anything are also good.
The only features you won't use much are Brew Potion and Poison Resistance, and no archetype replaces them without breaking anything else.
As for Bombs, Frost Bombs are very useful, so are Sand and Smoke.
Would the tail Trait for teiflings be a good idea for me
also how is this?
Discoveries
LV(2) Frost Bomb
LV(4) Ranged Baptism
LV(6) Poison Conversion
Feats
LV(1) Point Blank Shot
LV(1) Throw anything
LV(3) Precise Bomb Or Precise shot
LV(5) Rapid Shot or Extra Discvoery for a new Bomb (Likey smoke so I can take Stink Bomb later)
Da Brain
|
think... vanilla Alchemist. Keeping Mutagen + Cognatogen is very good for the times where you need high DEX for better aiming, vs the times you need higher INT for better DCs and damage.
Poison Use features are also super important. One of the best ways of debuffing is the Poison Conversion discovery: a lot of ingested poisons are really cheap and really deadly, and converting them into inhaled poisons can allow you to bring enemies to heel pretty effectively.
You want Swift Alchemy to make stuff like vials of holy/unholy water (and the Ranged Baptism talent to boot) when you need to target undead.
Bombs and Throw Anything are also good.
The only features you won't use much are Brew Potion and Poison Resistance, and no archetype replaces them without breaking anything else.
As for Bombs, Frost Bombs are very useful, so are Sand and Smoke.
Ah... how are you making holy/unholy water? These don’t actually have a Crafting DC. Are you using some type of gimmick to craft them?
Da Brain
|
Secret Wizard wrote:think... vanilla Alchemist. Keeping Mutagen + Cognatogen is very good for the times where you need high DEX for better aiming, vs the times you need higher INT for better DCs and damage.
Poison Use features are also super important. One of the best ways of debuffing is the Poison Conversion discovery: a lot of ingested poisons are really cheap and really deadly, and converting them into inhaled poisons can allow you to bring enemies to heel pretty effectively.
You want Swift Alchemy to make stuff like vials of holy/unholy water (and the Ranged Baptism talent to boot) when you need to target undead.
Bombs and Throw Anything are also good.
The only features you won't use much are Brew Potion and Poison Resistance, and no archetype replaces them without breaking anything else.
As for Bombs, Frost Bombs are very useful, so are Sand and Smoke.
Would the tail Trait for teiflings be a good idea for me
also how is this?
Discoveries
LV(2) Frost Bomb
LV(4) Ranged Baptism
LV(6) Poison Conversion
Feats
LV(1) Point Blank Shot
LV(1) Throw anything
LV(3) Precise Bomb Or Precise shot
LV(5) Rapid Shot or Extra Discvoery for a new Bomb (Likey smoke so I can take Stink Bomb later)
You get the Throw Anything for being an Alchemist, and while Point Blank Shot is a fine feat, early on Splash Weapon Mastery is IMHO better.
Precise Bomb is one you REALLY need quickly, whereas Precise Shot is less important (just rely on splash damages and throw at the ground for AC 5)Frost Bomb would be good for the De-Buffer part of your character, but I actually often skip it for other Discoveries (Explosive Bomb for instance - to increase the splash radius and set things on fire...)
Having a tail able to draw things for you (such as Acid Flasks or Alchemist Fires) is totally a good thing for your Action Eco.