Balanced Steller Revelations


Advice


What are some good revelations for a Weapon Solarian who is trying to go 50/50 when it comes to what stellar mode they enter? The campaign I'm in likely wont be going higher than level 13/4 even at the end, so revelations above lvl. 10 probably aren't going to be super relevant.


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Look at the Solarian guides. I recommend the SF Guide, which is excellent (though outdated).

If you are going balanced, I think it’s important to have revelations that are useful in both modes. Stellar Rush is essential for any melee Solarian and it’s useful in both modes. Glow of Life gives fewer hit point in graviton but can keep you in the fight while you’re waiting on your healer and Soul Furnace is a must have at 10th. Defy Gravity and Gravity Boost are also useful but are considered inferior revelations by many players. These revelations all have great action economy, which means you get more attacks with that sweet weapon manifestation.

You might want to consider only one “activate as a move action” revelation for each mode, especially if you plan to use your zenith revelations (Supernova is very good). I really like Gravitic Reinforcement because poisons and disease with kill you in Starfinder. Solarians have poor saves and you can't use resolve to cure afflictions. Plasma Sheath, Corona, and Blazing Orbit are all good damage multipliers. I like Plasma Sheath the best, but all of them are good.

You might consider this revelation order: 2nd Stellar Rush (photon), 4th Gravitic Reinforcement (graviton), 6th Plasma Sheath or Glow of Life if your healer sucks (photon), 8th Defy Gravity/Blade in the Night/ Draining Agony (graviton), 10th Soul Furnace (photon). You may want to consider Hypnotic Glow (photon) depending on how much non-combat role-playing you'll do.

Anyways, hope that helps.


Thess wrote:
Defy Gravity and Gravity Boost are also useful but are considered inferior revelations by many players.

Defy Gravity is available as a cheap Force Soles augmentation. A lot of people hate class features that can be replaced by money. Even though the reality is that money is tight and you can't actually buy all of these class ability replacements I think it bothers them (and me) to pick an ability that is essentially for The Poors. It feels cooler to do things gear can't do for you.


Remember that the only real drawback to not being 50/50 is that it takes an extra round to fully attune, but there are also things that can help reduce that.


Balanced means you're looking at zenith revelations, of which supernova is your bread and butter, so look at solar combat revelation, graviton for more situational.

That said, I've personally seen the wormhole zenith revelation do some serious work at annihilating an encounter, but that was with my player's pinball o'death solarian.


Thanks.

Quote:
Remember that the only real drawback to not being 50/50 is that it takes an extra round to fully attune, but there are also things that can help reduce that.

I'm not just going 50/50 revelations, I am going 50/50 when it comes to what stellar mode I'm entering every battle. I want to play a character that actually uses the cycle flavour of the class.

Garretmander wrote:
Balanced means you're looking at zenith revelations, of which supernova is your bread and butter, so look at solar combat revelation, graviton for more situational.

Nah, I'll be doing both modes about 50/50. So that seems anti-thetical to having any particular zenith as bread and butter.

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