
Captain Morgan |

Grab Requirements
The monster’s last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action. Effect The monster automatically Grabs the target until the end of the monster’s next turn. The creature is grabbed by whichever body part the monster attacked with, and that body part can’t be used to Strike creatures until the grab is ended.
Using Grab extends the duration of the monster’s Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.

Castilliano |

Captain Morgan wrote:Effect The monster automatically Grabs the targetSo it’s automatic. Thanks!
Automatic with an action unless it's Improved Grab.
This is why you don't stand toe-to-toe w/ Zombies. If they have to move before they Strike, then they can't Grab (since usually they're Slowed 1).
Since Constrict or Swallow Whole usually take an action too, this often means they can't finish their whole routine in one go. Getting Slowed 1 or Stunned 1 on such an enemy, especially a boss, can make a huge difference, even if for 1 round on a successful save vs. spell.

Demonknight |

TheBigBlueFrog wrote:Captain Morgan wrote:Effect The monster automatically Grabs the targetSo it’s automatic. Thanks!Automatic with an action unless it's Improved Grab.
This is why you don't stand toe-to-toe w/ Zombies. If they have to move before they Strike, then they can't Grab (since usually they're Slowed 1).
Since Constrict or Swallow Whole usually take an action too, this often means they can't finish their whole routine in one go. Getting Slowed 1 or Stunned 1 on such an enemy, especially a boss, can make a huge difference, even if for 1 round on a successful save vs. spell.
Hard trouble but i did swallow whole a Goblin pc on my latest session, the look on their faces....
It was on Age of Ashes