Any methods of increasing range on Hex's?


Advice


Wondering if there are any ways to increase the range of hexes from say 30ft to like 50ft?


The barrow haze spell, the amplified hex feat, or the ratfolk racial favored class bonus.


Scar hex. 1 mile.


And if I recall correctly, was there a rod too?


Cavall wrote:
Scar hex. 1 mile.

Hmm nice, never heard anyone get this hex before. Is it good? Do I just use it on the first round say, then the next round even if I'm one mile away without a line of sight I can use another hex like Slumber?


Spoiler:

This hex curses a single target touched with horrible scars of the witch’s choosing, whether something as simple as a single letter on the target’s forehead or blotchy, burn-like scars on his body.

Effect: The target may make a Will save to resist this hex. These scars do not interfere with the target’s senses or prevent it from using abilities, but may affect social interactions. The witch can use her hexes on the scarred target at a range of up to 1 mile, and she is considered to have a body part from the target for the purpose of scrying and similar divination spells. They persist through disguises and shapechanging.

The witch can withdraw this hex from a target as a move action at any range. The number of supernatural scars the witch can maintain at once is equal to herIntelligence bonus; once she reaches this limit, she must remove the scar from a current victim in order to mark another. Effects that remove curses can remove the scar.

There ya go. I used it for healing hex and ward hex with it. Since you would know when warding hex drops you could heal them knowing they were hit or failed a save. I mean, I could eat breakfast and heal them from home knowing they were still within distance.


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Kileanna wrote:
And if I recall correctly, was there a rod too?

You do recall correctly, it is the Rod of Grasping Hexes; and in a way you can also use the Rod of Voracious Hexes as well.


If Rod of Voracious Hexes works for this (and it looks like it does as long as you have an intermediate target within range of both you and the next target), then the feat Split Hex would work this way as well (and it is even a prerequisite for crafting the Rod of Voracious Hexes).


Scar is something you use on allies or captured enemies, it has a range of touch to set it up. It's not a mid-combat thing.


Scar a frog, put it in a box, give it to the fighter, split hex your hexes from the frog onto thing the fighter is fighting


Chromantic Durgon <3 wrote:
Scar a frog, put it in a box, give it to the fighter, split hex your hexes from the frog onto thing the fighter is fighting

does this actually work? sounds pretty cool


You need line of sight to the frog, otherwise yes. Though many GMs dislike this kind of shenanigans.


avr wrote:
You need line of sight to the frog, otherwise yes. Though many GMs dislike this kind of shenanigans.

hmm ya seems like it lol is there a way to do it without annoying the GM?


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Using a noncombatant but not actually helpless creature as the first target - a familiar or a weak summoned monster perhaps - would probably look clever rather than exploitative. Depends on the GM.

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