| HammerJack |
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It's not that certain ancestries can't take Adopted Ancestry, it's that certain feats can't be taken through adopted ancestry. So a lizardman could be adopted by humans and get the human social pressures for their competitive career path... but the same lizard man could not be adopted by a leshy and learn to shoot seed pods.
Or, to keep things in a single ancestry pairing, a human adopted by gnomes could learn to use gnome weapons, but wouldn't be able to amplify their magical color changing for a feint effect, because they are still human and humans don't magically change color the way some gnomes do.
| David knott 242 |
The only restriction on the Adopted Ancestry feat is that you must be adopted by a common race -- so, while hobgoblins, leshies, and lizardfolk can be adopted, no character can be adopted by any of these ancestries.
There may be restrictions on the feats that Adopted Ancestry grants you access to because of physical differences, of course.
| Atalius |
Yes he can since natural ambition is generic.
I suggest you to download the mobile app which is definitely great to find out what you can do or not.
Limits could be imposed by your DM, or perhaps they are reffering to the plant guys heritage.
Unless you are the fisherman from family guy.
Cool didn't know about the app! Could you link me where I can get it from?
| HammerJack |
It's probably a reference to Pathbuilder, which is android only and will come right up if you search for the name in the Google play store.
It's a very handy little tool, though I wouldn't use it as a rules adjudication tool, as it can have some small errors (I know the first versions had the progression of multiclass spellcasting feats slightly wrong, and I ended up needing to double check with the CRB about what levels spell slots were supposed to come online).