Can rogues get two Rackets?


Rules Discussion


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Reposted here so as not to derail my Character Gallery.

Belltowerben wrote:
I am probably missing something but Gefglinn the Gnome rogue, how is he a thief and a scoundrel?
Ravingdork wrote:
Rogues can give up their class Ability Boost to take two rackets.
james014Aura wrote:
I don't see anything that says they can take two rackets. Could you cite the appropriate text?
Ravingdork wrote:

Page 179 of the Core Rulebook in the red box under the "KEY ABILITY" header.

DEXTERITY OR OTHER
At 1st level, your class gives you an ability boost to Dexterity or an option from rogue’s racket.

I read it as, you get the racket class ability automatically--just as you get all of the other class abilities on the Rogue Advancement table--then you can choose to opt out of your class' Dexterity Boost to get a second racket option.

Obviously, some people have interpreted it as you only get your Dex Boost OR a SINGLE racket. That strikes me as odd though, since none of the rackets replace the Ability Boost you gave up with something more appropriate (such as Str for Ruffian, Cha for Scoundrel, or Dex for Thief).

Upon re-reading the rule though, I'm now not so sure my initial reading was the correct one. As such, I'm now seeking clarification on the matter.


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It's Dex OR the boost from another racket: so you can always pick dex but if you take Scoundrel instead you can take Cha or if you take Ruffian you can take Str. Nothing that I can see infers you can anything outside your stat boost: Nothing allows a second racket.


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While "an ability boost to Dexterity or an option from rogue's racket" is very poorly worded indeed, I'm confident it means "a boost to either Dexterity or, if your racket allows it, another ability instead." That is, a ruffian can make their key ability Dex or Str, a scoundrel can make it Dex or Cha, a thief is stuck with Dex. You get a boost to whatever your key ability is. Under no circumstances do you get more than one racket, until they publish something new saying otherwise.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Making Strength or Charisma your Key Ability makes it so you can apply it instead of Dexterity in Class DC calculations or the like. Under your interpretation, I'm not seeing anything that says you get to replace the Ability Boost you gave up though. I understand your interpretation, I'm just not seeing clear verbiage that backs up the switching of the Ability Boost.


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Ravingdork wrote:
Making Strength or Charisma your Key Ability makes it so you can apply it instead of Dexterity in Class DC calculations of the like. Under your interpretation, I'm not seeing anything that says you get to replace the Ability Boost you gave up.

Scoundrel: "You can choose Charisma as your key ability score." This is your "option from rogue’s racket".

Ruffian: "You can choose Strength as your key ability score." This is your "option from rogue’s racket".

So the replacement is right there: you pick dex or the key ability option from the racket: remember, the text is under "Key Ability" so it makes total sense that the option it's talking about is your Key Ability".


You always get a boost to your key ability.

CRB page 67, Classes, Key Ability wrote:
Additionally, when you choose your character's class, they gain an ability boost to their key ability score, increasing that ability score by 2.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

After reverse engineering's Merisiel's 1st-level stats from the Society Pregen, I think you guys are right.

Darn. Got a lot of character fixing to do. (And if you ask me, so does Paizo; that wording is TERRIBLE!)


I'm in the camp that says the option is Str if Ruffian or Cha if Scoundrel. The rule probably should instead say "from YOUR rogue's racket"


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
james014Aura wrote:
I'm in the camp that says the option is Str if Ruffian or Cha if Scoundrel. The rule probably should instead say "from YOUR rogue's racket"

"from YOUR CHOSEN racket." would be better I think, and at the same time, not far enough.


Well I am disappointed. Here I thought you had found a way to get a second racket.


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I don't see why they should lock away the other options for the Ability boost behind the other rackets in the first place. The ideal situation is if they simply had the Rogue Key Ability listed as Dex or Str or Cha, independent of the rackets entirely. While you would likely want to generally pick the one that matches the racket, why not give players options to play a Charismatic Ruffian? Or a Strong Scoundrel?

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