| The Gleeful Grognard |
Like the title says, is 2e going to have those short Pathfinder Player Companion books like 1e had? I ask because I picked up the Lost Omens Character Guide and was disappointed by how little "crunch" there was in it. I hunger for more options!
Yes, the lost omens line takes their place now though. Some will have more crunch than others (much like in pf1e).
I haven't got the character guide yet, but the world guide was pretty much on par with older companion books
9 spells
44 non archetype feats (although good 90% are archetype locked through requirements)
10 archetypes
10 items
| Fuzzy-Wuzzy |
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There will not be frequent, short Player Companions any more. The good news is that everything that there is will have full developer participation and support, both of which the Player Companions lacked. For instance, everything gets errata, and when they get a FAQ system up it applies to everything.
I believe there's supposed to be about one rules book and one setting book per quarter, not sure about that though.
Gorbacz
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The rate of crunch release was deliberately made slower. The next big player-side book will be the next year's Advanced Player's Guide with some stuff sprinkled in the upcoming Lost Omens Gods & Magic and Absalom book.
Bloat and priority of speed over quality were IMHO some of the biggest issues of PF1.
| The Gleeful Grognard |
| 4 people marked this as a favorite. |
Like the title says, is 2e going to have those short Pathfinder Player Companion books like 1e had? I ask because I picked up the Lost Omens Character Guide and was disappointed by how little "crunch" there was in it. I hunger for more options!
Okay i now have the character guide... you are disappointed in the lack of crunch? The book is
15 pages of gm crunch
58 pages of player crunch.
Out of 126 pages of content.
Over half the book is crunch.
| HeHateMe |
I should've been more specific, but I didn't wanna get into why I didn't like that book. The vast majority of the feats in that book are for a specific heritage, rather than the ancestry. It's part of a major overall problem I'm seeing with 2e: feats have strict prerequisites and are too specific to certain narrow builds.
There's a shortage of feats for Elf or Dwarf or whatever. It seems most feats are specific to Cavern Elf or Rock Dwarf or something similar. Class feats are the same way; too narrow. The game needs fewer overly specific feats and ALOT more broadly accessible feats.
Gorbacz
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| 5 people marked this as a favorite. |
I should've been more specific, but I didn't wanna get into why I didn't like that book. The vast majority of the feats in that book are for a specific heritage, rather than the ancestry. It's part of a major overall problem I'm seeing with 2e: feats have strict prerequisites and are too specific to certain narrow builds.
There's a shortage of feats for Elf or Dwarf or whatever. It seems most feats are specific to Cavern Elf or Rock Dwarf or something similar. Class feats are the same way; too narrow. The game needs fewer overly specific feats and ALOT more broadly accessible feats.
That's because the idea behind this book is to flesh out the specific heritages of Golarion. You're after a book with generic everyone-can-take-those options. You'll likely have to wait for the Advanced Player's Guide for that. PF2 is much more married with the setting than PF1, another conscious design choice that will likely be at odds with your approach.