Best new books for beginner?


Advice

Wayfinders

Hello, just starting out in SF. I have the Core Rulebook and want to start adding books for the game. I figure I will add one a month so I get a chance to actually try to absorb the stuff. So what should be the first few I should add? Is there one that is the definitive first to get? Thanks


If you are going to GM there is probably no better second book than the first alien archive. It has the npc creation rules that are invaluable.
-Beta

Wayfinders

Thanks, I am not planning on GMing anytime soon. Too much to learn still. Is this is good one to consider first or second for a player?


Corsair17 wrote:
Thanks, I am not planning on GMing anytime soon. Too much to learn still. Is this is good one to consider first or second for a player?

All the alien archives have quite a few playable races and a small amount of equipment.

But for player facing rules, the armory would be the first to add to your collection, followed by the (upcoming) character operations manual, then possibly pact worlds for basic setting info and such.

Wayfinders

Thank you! I hope I can get used to PDF books, [I am a fossil]


You might enjoy taking a look at these -
https://paizo.com/products/btpya1aa?Starfinder-Skitter-Shot
All Hands on Deck!

Don't worry, the skittermanders are here to help!

When a routine salvage operation deep in the Vast goes awry, the skittermanders Dakoyo, Gazigaz, Nako, and Quonx must board a luxurious cruise liner controlled by a rogue artificial intelligence to save their vesk boss and a group of hapless passengers. All manner of obstacles block their path to success, from malfunctioning massage tables to cybernetic undead to vermin from another plane, but if the skittermanders can work together (something skittermanders do best), they are sure to be hailed as tiny, furry heroes! That is, of course, if the passing pirate starship doesn't blast them all out of space first...

In addition to this exciting adventure, this book includes four pregenerated characters that are ready to play, with full stat blocks and backstories. The inside back cover also holds a wealth of information that will help you roleplay the six-armed creatures, such as their species' thoughts on food, religion, and how to relate to other cultures, as well as examples of skittermander slang.

Skitter Shot is an adventure for four skittermander characters who are eager to help those in need and explore a seemingly abandoned starship, written for the wildly popular Starfinder Roleplaying Game.

and
https://paizo.com/products/btq01wyj?Starfinder-Skitter-Crash

Skitters in the Swamp!

The galaxy's favorite skittermanders are back and ready to help—but this time, they're the ones in trouble!

After a successful salvaging mission, the heroes are riding a joyous high aboard their very own starship. However, angry space pirates with a grudge crash the party—and then a bizarre interstellar cyclone engulfs both sides' vessels and flings them into a strange world's atmosphere! Thanks to the help of a tiny mining vessel, the skittermanders are able to escape to this swampy planet. Once they take in their boggy surroundings, it's up to the furry heroes to track down their ship, avoid vengeful enemies, work with the sluglike scholars living in the muck, and find a way off this dangerous planet once and for all!

In addition to this freewheeling adventure, this book includes four pregenerated characters that are ready to play, with full stat blocks and backstories. The inside covers include all of the maps needed for this adventure. Plus, the inside back cover provides some guidance for items our helpful skittermanders might have scavenged from their previous forays!

Skitter Crash is a wild romp of an adventure intended for four 3rd-level skittermander characters who are exploring and trying to escape a swampy world, written for the popular Starfinder Roleplaying Game.

Both are free as PDFs.

Sovereign Court

As a GM, I think the key books are:
- Core Rulebook
- Alien Archive 1 (monsters, and how to build monsters and NPCs)
- Pact Worlds (setting)

As a player the key books are:
- Core Rulebook
- Armory (lots of crunch)
- Pact Worlds (setting)

Wayfinders

Thank you!

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