Does kineticist have an ability that grants them resistance / immunity to their energy type?


Rules Questions


I haven't played kineticist before, but recently gave it a cursory glance. I didn't see anything granting them resistance to the energy type that they're associated with, which seems odd. Does such an ability exist in the class?


There are the heat/cold/aerial adaptation wild talents. I don't know of an equivalent for geokineticists, though.

Scarab Sages

It's really stupid, but they don't. I have a 12th level Aerokineticist who hurts himself with his own wall of electricity. Personally, since theyre already taking burn damage, I think they should have resistance to their own element. But, sadly, there are no such talents. The only close thing is what blahpers mentioned where Water/Fire kineticists can get endure elements. Now, if you're in a home game, your GM may be nice enough to say that your kinetic infusions and talents cant harm you since you're already taking burn damage, but no such luck in PFS play.


Aerial Adaptation, Cold Adaptation, and Heat Adaptation DO give resistance to electricity/cold/fire. Emptiness, the Defense Wild Talent from Void, gives negative energy resistance.
While not an energy type nor technically resistance, Herbal Antivenom from Wood gives a bonus on saves against poison.


Cool. I'm building a fire kineticist so things should work out using that wild talent. Thank you all!

Silver Crusade

Here's a pro tip: If you're going to use area effect spells, craft yourself a magic item that makes you immune to that damage type. [Order of the Stick EP. 0653]

Grand Lodge

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The listed resistances work off the amount of burn you are currently subject to, so it's limited.

Note that at 9th level a Kineticist gets 5d6 plus mods damage for a simple blast, and 10d6 plus mods damage from a composite blast. The later will penetrate pretty much any elemental resistance you come across, including your own.

The moral to the story is be carefull where you place area affect blasts / walls / etc. Just like a wizard with area affect spells.


blahpers wrote:
There are the heat/cold/aerial adaptation wild talents. I don't know of an equivalent for geokineticists, though.

Flesh of Stone's DR applies against bludgeoning damage from Earth Blast.

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