Lore skill Terrain instead use Nature+2


Rules Discussion


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Scout can boost Wisdom so it is likely they will train in Nature which might be higher than Terrain Lore. While I realize the GM can substitute base ability, this just makes it a Nature Recall Knowledge, with nothing special for their Terrain.

I think it should be ruled like Natural Medicine - you can use Nature with +2 circumstance bonus in place of Lore for Recall Knowledge in your chosen terrain.

Liberty's Edge

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Generally speaking, Lore checks are at a lower DC than equivalent checks with 'normal' Skills. Usually by either 2 or 5 depending on circumstances and the Lore's specificity.

That's in the base rules, and really helps make Lore workable and useful in the long term.


Deadmanwalking wrote:

Generally speaking, Lore checks are at a lower DC than equivalent checks with 'normal' Skills. Usually by either 2 or 5 depending on circumstances and the Lore's specificity.

That's in the base rules, and really helps make Lore workable and useful in the long term.

Would this mean that say, finding Dandelions with Nature could be DC 15, while finding Dandelions with Botany Lore could be DC 13 or 10? (Made up numbers.)


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Corvo Spiritwind wrote:
Would this mean that say, finding Dandelions with Nature could be DC 15, while finding Dandelions with Botany Lore could be DC 13 or 10? (Made up numbers.)

If the base DC with Nature is 15, then I'd say DC 13 for Botany Lore, DC 10 for Flower Lore, and DC 5 for Dandelion Lore.

Though I strongly suspect no one will ever have Dandelion Lore, outside of saying "I'm going to use Bardic Lore for Dandelion Lore".


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The "problem" with lores is that they are nice to have from a roleplay / background point of view, however apart from rare cases that enable auto-leveling of lores (looking at a certain gnome ancestry feat) I can't imaging people putting lots of proficiency ups into them, especially considering how "rare" those proficiency ups are in the first place. Therefore long-term a ranger, druid or similar (especially those with low int and high wisdom) will always use nature, no matter that the lore DCs are a bit lower...


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Poit wrote:
Corvo Spiritwind wrote:
Would this mean that say, finding Dandelions with Nature could be DC 15, while finding Dandelions with Botany Lore could be DC 13 or 10? (Made up numbers.)

If the base DC with Nature is 15, then I'd say DC 13 for Botany Lore, DC 10 for Flower Lore, and DC 5 for Dandelion Lore.

Though I strongly suspect no one will ever have Dandelion Lore, outside of saying "I'm going to use Bardic Lore for Dandelion Lore".

I'm taking Dandelion Lore >:(


Ubertron_X wrote:
The "problem" with lores is that they are nice to have from a roleplay / background point of view, however apart from rare cases that enable auto-leveling of lores (looking at a certain gnome ancestry feat) I can't imaging people putting lots of proficiency ups into them, especially considering how "rare" those proficiency ups are in the first place.

In any campaign where the GM indicates downtime will play a significant role, and where I didn't have Craft or Performance or wasn't going to be pumping them, I'd at least consider blowing a single skill feat on Additional Lore (which auto-levels) for something I could reliably Earn Income with. (Or using the Pathfinder Hopeful background, which gives you Additional Lore as its skill feat.) If the subject is something I can also usefully Recall Knowledge on sometimes, so much the better.


Fuzzy-Wuzzy wrote:
In any campaign where the GM indicates downtime will play a significant role, and where I didn't have Craft or Performance or wasn't going to be pumping them, I'd at least consider blowing a single skill feat on Additional Lore (which auto-levels) for something I could reliably Earn Income with. (Or using the Pathfinder Hopeful background, which gives you Additional Lore as its skill feat.) If the subject is something I can also usefully Recall Knowledge on sometimes, so much the better.

Can I raise some questions about Additional Lore?

When you chose it, can it be a totally different lore or does it need to be related and more specific than the original lore? The CRB is talking about subcategories, but I am not quite sure what this really means. subcategories of lores in general or subcategories of the parent lore.

So when I have lore warfare and gain Additional Lore can I chose lore legal (i.e. a totally different subcategory) or do I need to chose e.g. lore war machines (a subcategory of warfare).

And whats a little bit strange is that the original lore stays where it is but the new lore auto-levels. So if I wanted to be really good at lore dragons I would certainly not choose it during character creation, instead going for e.g. lore flowers instead, only to be able to select it later via Additional Lore (if this is possible at all, see the question above).


If they have both, you might consider letting them use both, taking the better roll or even both rolls.
They have two pools of knowledge they're drawing from after all.
Terrain might give them information on navigation while Nature might aid with weather patterns and fauna.


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Ubertron_X wrote:
Fuzzy-Wuzzy wrote:
In any campaign where the GM indicates downtime will play a significant role, and where I didn't have Craft or Performance or wasn't going to be pumping them, I'd at least consider blowing a single skill feat on Additional Lore (which auto-levels) for something I could reliably Earn Income with. (Or using the Pathfinder Hopeful background, which gives you Additional Lore as its skill feat.) If the subject is something I can also usefully Recall Knowledge on sometimes, so much the better.

Can I raise some questions about Additional Lore?

When you chose it, can it be a totally different lore or does it need to be related and more specific than the original lore? The CRB is talking about subcategories, but I am not quite sure what this really means. subcategories of lores in general or subcategories of the parent lore.

There are no parent/child Lores in RAW; all subcategories are subcategories of "Lore" itself. I don't know why they feel compelled to call them "subcategories."

Ubertron_X wrote:
So when I have lore warfare and gain Additional Lore can I chose lore legal (i.e. a totally different subcategory) or do I need to chose e.g. lore war machines (a subcategory of warfare).

The former. The Additional Lore feat doesn't "know" that your background gave you a Lore already; you could take it even if you have some future bg that doesn't give you one.

Ubertron_X wrote:
And whats a little bit strange is that the original lore stays where it is but the new lore auto-levels. So if I wanted to be really good at lore dragons I would certainly not choose it during character creation, instead going for e.g. lore flowers instead, only to be able to select it later via Additional Lore

"A little bit strange" is an understatement. I think Additional Lore should read: You become trained in a Lore of your choice. One Lore you know (your choice, the new one is eligible) now automatically goes to expert at 3rd if it wasn't there already, to master at 7th, and to legendary at 15th. And it should be renamed to something like Lore Specialization to reflect the fact that the main point is the auto-levelling in something you really care about.


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Deadmanwalking wrote:
That's in the base rules, and really helps make Lore workable and useful in the long term.

How is this workable and useful if it is designed to be less? Are you presuming Lore is the only way to earn income?

Liberty's Edge

krazmuze wrote:
How is this workable and useful if it is designed to be less? Are you presuming Lore is the only way to earn income?

I'm honestly not sure what you're asking here. Could you rephrase?


Pathfinder Adventure, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition Subscriber

You are saying it is by design (lore is worse than skills) and the game is better for it, I do not understand what you are meaning by better.

Terrain Lore does nothing because Nature trumps it, how is that better when the Scout will not find a use for the lore?

Liberty's Edge

krazmuze wrote:
You are saying it is by design (lore is worse than skills) and the game is better for it, I do not understand what you are meaning by better.

I didn't say that at all. I said it was better but narrower.

krazmuze wrote:
Terrain Lore does nothing because Nature trumps it, how is that better when the Scout will not find a use for the lore?

To reiterate, Terrain Lore is good even if your bonus is a bit lower, because the DC of checks is much lower when it applies. Which is good for the game.


Deadmanwalking wrote:
To reiterate, Terrain Lore is good even if your bonus is a bit lower, because the DC of checks is much lower when it applies. Which is good for the game.

While this might work at 1st level, I still have difficulty seeing this working at higher levels, especially if there is a non-int related "true" skill that can potentially cover the lore in question.

Lets take an Int10, Cha18 sorcerer with Entertainer background, who gets Theater Lore for free and choses to invest into the Performance skill.

At level 8 his (trained) Theater Lore skill will be at +10, while his (mastered) Performace skill will be at +18.

So if the question is not super specific and the DC reduction isn't huge, I can not see the character doing a Theater Lore skill check ever again.

Liberty's Edge

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That's true with a 10/18 split if you're heavily invested in the skill associated with the 18, and there's complete overlap between the skills. That's actually an unusual situation, and really only possible with Medicine, Nature, and Religion, and even then not super common.

You see, in your example, Theater Lore is always better than Performance for Recall Knowledge because there is no Recall Knowledge under Performance. Or most skills, actually, and of those that do have it, only the three above aren't Int-based.


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Deadmanwalking wrote:
krazmuze wrote:


To reiterate, Terrain Lore is good even if your bonus is a bit lower, because the DC of checks is much lower when it applies. Which is good for the game.

What am I completely misreading here? When does it apply that the DC is lower so it is better that it has lower bonus?

"If you’re using a skill other than Crafting, Lore, or Performance, the DC tends to be significantly higher."

But I do not see anywhere how I am supposed to set the DC lower for the Earned Income. Since Lore Earned Income is using a leveled/ expertise table, wouldn't the GM just use the leveled/expertise DC table for skills for Lore Earned Income. Is this something coming in the GM guide?

But anyways my issues is with Recall Knowledge, I was not talking about Earned Income.

Why in the world would I ever use the Scouts Recall Knowledge for his chosen Terrain, when he (likely) gets a better Recall Knowledge for all Terrain using Nature being that Scout bumps WIS?


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Deadmanwalking wrote:
krazmuze wrote:


To reiterate, Terrain Lore is good even if your bonus is a bit lower, because the DC of checks is much lower when it applies. Which is good for the game.

What am I completely misreading here? When does it apply that the DC is lower so it is better that it has lower bonus?

"If you’re using a skill other than Crafting, Lore, or Performance, the DC tends to be significantly higher."

But I do not see anywhere how I am supposed to set the DC lower for the Earned Income. Since Lore Earned Income is using a leveled/ expertise table, wouldn't the GM just use the leveled/expertise DC table for skills for Lore Earned Income. Is this something coming in the GM guide?

But anyways my issues is with Recall Knowledge, I was not talking about Earned Income.

Why in the world would I ever use the Scouts Recall Knowledge for his chosen Terrain, when he (likely) gets a better Recall Knowledge for all Terrain using Nature being that Scout bumps WIS?

DMW is talking about Recall Knowledge too.

If you have Lore: Mountains, your DC for checks on mountains is lower than your DC for the same check using Nature. An example in the book shows often by a +5 advantage. Nature has its advantages of working on all terrains, working off of Wisdom, as well as helping with monsters & magic.
So is Nature better? In general, yeah.
But if it's specific to mountains, Lore: Mountains contends (depending on stats/items/campaign setting/etc.) because its specificity lowers the DC.
Much like Religion might get you good info on all undead (and much more), but somebody w/ Lore: Vampires (an example Lore in the book) can nail vampire questions a lot easier.

Edit to fix quote blocking.


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All I can find is with CRB PDF search is Recall Knowledge says use the Simple DC table. Are you saying it should use the DC adjustments table and step the DC down because they are Lore rather than Skill? What page does it state this on?

The appendix did not point to the GM section for Earned Income DC, but the GM screen did. I see that it is places task level which is likely to be lower than player level. The appendix was pointing to the player section which just says the GM sets the DC.

Liberty's Edge

It's in the second paragraph after the table on p. 504, the one that starts

"You might use different DCs for the task based on the particular skill..."


Pathfinder Adventure, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition Subscriber

You mean the paragraph that ends with this?

"These adjustments aren’t taking the place of characters’ bonuses, modifiers, and penalties—they are due to the applicability of the skills being used."

This does not apply because Nature overlaps Terrain Lore - they are equally applicable for Recall Knowledge.

The example they give is using other magic skills other than the magic that it is. Arcana is not equally applicable with Occult, but because it is Magic it will do but at a higher DC.

To argue otherwise you would have to say that Terrain Lore being more specific than Nature means you have more training in that Terrain, but then you arguing about the characters bonuses - not the skills. Or you could say that Terrain means you know a subset of Nature and they just overlap for no benefit.

And yes me wanting to buff +2 for Nature because I have Terrain Lore that overlaps Nature is houseruling this because I AM considering the character and not the skills. Not only am I skilled in Nature I have also worked in the Forest, so Forest checks gets Nature +2. I am arguing that doing so is similar to Nature+2 being used for Treat Wounds, when in Nature. But I am not arguing that this is in the rules, just arguing that it should be. But then I also think another good houserule is if background and class grant the same skill they should buff +2 rather than picking an extra unneeded skill.

[edit]

Yes on second read it does say 'might' use Aberration Lore with DC-2 or DC-5 in place of Occult. So does the example make the rule - is it defined elsewhere as a rule that Lore lowers DC as you know more than Skill?

Liberty's Edge

It's also applied and noted elsewhere. On p. 506 under 'Creature Identification' it says that Creature Lores should usually be Easy or Very Easy, for instance.

Published adventures also almost universally use Lore in this way (ie: at lowered DC).


This makes Bardic Lore better than I'd thought compared to standard knowledge skills, as you should always get the absolute lowest possible DC.


Pathfinder Adventure, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition Subscriber

OK the sidebar on that page also says Lore represents a 'narrow focus' which implies the easier DC, rather than thinking of it as a limited subset.

Though I think they should have settled on -2. -5 is fairly strong as that represents lowering the training level needed to succeed. But I guess it is compensating for it being INT....eventually the class skill will outpace it unless you get more specific Lore training (possible? or just other Lore training?).

So this is actually stronger than what I suggest - which was I have Forest Lore which meant I worked in a forest and my class trained me in Nature so Nature should get a circumstance bonus when in the forest. But if you just had Forest Lore but not Nature then you would have just the subset knowledge and not get the circumstance bonus as you do not have larger Nature knowledge.

Instead this RAI (this is all done by example/sidebar so it is not RAW) is saying Forest Lore gives you a narrow focus making Recall Knowledge (very) easy.

And Earn Income is also inherently lower as it is likely task level is less than PC level. This makes sense that it is the place that has the tasks they have, tasks of PC level do not get magically posted. I had mistakenly thought the task chart was for PC level.

The index and keyword search sure is useless for finding these things, and I am only halfway thru the offline reading of the book.


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Xenocrat wrote:
This makes Bardic Lore better than I'd thought compared to standard knowledge skills, as you should always get the absolute lowest possible DC.

I don't think that tracks. Bardic Lore isn't a lore skill that counts as all lore skills (so you can say it counts as whatever is most specific in a situation), it is a special lore skill that can be used to recall knowledge on any subject - as opposed to normal lore skills that just flat can't be used to recall knowledge about things which are completely outside of their purview, even at a higher DC.

Liberty's Edge

krazmuze wrote:
Though I think they should have settled on -2. -5 is fairly strong as that represents lowering the training level needed to succeed. But I guess it is compensating for it being INT....eventually the class skill will outpace it unless you get more specific Lore training (possible? or just other Lore training?).

It's not always -5. They suggest Aberration Lore could be -2 on the example on p. 504. The general consensus seems to be that the more specific the Lore, the greater the difficulty reduction. Several of the adventure examples are only -2 on fairly broad Lores like Engineering, though.


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Xenocrat wrote:
This makes Bardic Lore better than I'd thought compared to standard knowledge skills, as you should always get the absolute lowest possible DC.

Bardic lore is not "all lores into one".

It specifically is its own type of lore that allows recall knowledge for everything.

It doesn't give you the bonuses of having a specific lore vs a specific check.


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Deadmanwalking wrote:


It's not always -5. They suggest Aberration Lore could be -2 on the example on p. 504. The general consensus seems to be that the more specific the Lore, the greater the difficulty reduction. Several of the adventure examples are only -2 on fairly broad Lores like Engineering, though.

So for the Ranger(Scout) in Plaguestone, having read about the Lashers and knowing their specific secret would be Forest Lore. They are natural creatures (not macguffined) according to the sidebar. So even though not seen them before use Forest Lore with DC-5, else can have experienced them with trained Nature.

That turns these encounters into easy defeats, so hooray for lore! Could sneak around them but fun to do some flurry target practice from way off the map.

However the wolves would not have read about as they are a result of the macguffin in the adventure. So that would not be Forest Lore as could not know what they are, but Perception (given as the read aloud describes them) followed by Nature would see there is certainly unnatural things about them, they are not normal wolves.

Liberty's Edge

It's all up to the GM how much the reduction is (some might have Forest Lore only reduce the DC by 2 on creature identification, as one example, since it's more about terrain than creatures), but that's a plausible scenario, yes.


Pathfinder Adventure, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition Subscriber

I read Terrain Lore as knowing everything about what nature covers but only in that terrain. While pf2e uses the word 'terrain', it is for the same purposes as D&D5e using the word 'environment' - it does not mean just the surface features of the land. Terrain is where specific creatures live, so if you know the terrain you know its creatures.

Liberty's Edge

I'm not actually disagreeing with you, I'm just noting that the exact degree of reduction will vary by GM.

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