Reckless
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CAUTION SPOILERS FOR EARLY FALCON’S HOLLOW MODULES AHEAD
Twelve years ago, five children were kidnapped by the Truescale Kobold Tribe of Droskar’s Keep. They were….
Hollin Hebbradan: Hollin is a freckly faced ten-year-old boy missing his two front teeth (from a bad spill off the waterwheel at the old mill). Hollin’s mother died in childbirth and his father was savaged by an owlbear two years ago. Now Hollin’s older sister, a beautiful young red-haired woman named Ralla, looks after him. The two have struggled to make ends meet and rumor has it Ralla works in one of the pleasure dens on Mud Street to keep food on the table. Hollin is a skilled woodcarver and he manages to earn a few copper pieces hawking his statuettes. The boy’s only aspiration
is to grow up faster and work the cutyards so his sister won’t have to set foot in a brothel ever again.
Mikra Jabbs:: The thirteen-year-old son of the town butcher, Colbrin Jabbs, Mikra’s difficult birth resulted in several mental deficiencies. He cannot read, is easily confused, and believes almost everything he is told. Mikra is well liked by everyone. While not incredibly bright, the boy possesses limitless kindness and his bright smile wins the hearts of almost anyone who meets him. Though the oldest of the bunch, Mikra is looked after by the others.
Jurin Kreed: Son of the wealthiest, most powerful, and evilest man in Falcon’s Hollow, Jurin Kreed is a boy of eleven torn between his family and friends. In public, Jurin behaves insufferably, snarling at the other children and threatening to have his dad’s bodyguards beat them if they don’t do everything he says. People wonder why the other children don’t simply avoid the spoiled bully, but Colbrin Jabbs knows the boy has a good heart deep down, and in private would do anything to help his friends. Jurin spends many hours at the Jabbs’s house reading to his son Mikra in the afternoons.
Savram Vade: Son of the mysterious wizard Sharvaros, Savram is a quiet, withdrawn nine-year-old boy, whose bright eyes betray intelligence far beyond his years. When he is old enough he will no doubt follow his father into the cryptic life of a wizard.
Rescued and with life returning to some semblance of normality (despite some of the dead in town rising and attacking other townsfolk), the children were happy to get the gang back together and visit the local fall carnival. Naturally, that put them smack in the middle of a Irissen-inspired invasion of fey. The twisted carnival further marked the children, leaving mental scars that still linger to tis day. The fallout between two ex-lovers further changed Jurin’s world, as the soul-restored but bitter and angry Tessa Kelrand pursued a relationship with his father- one that resulted in a new, cruel step-mother for the unfortunate whelp. The jilted half-elf Namdrin Quinn left his ruined carnival with a shattered heart and need that led him down a sinister criminal path and covert warfare against the Kreeds.
Now, over a decade later, these five children have grown into full adults, and find themselves reunited once again, this time for the funeral of Thuldrin and Tessa Kreed- murdered at long last by Namdrin Quin, whose life was taken in turn by Payden “Pay Day" Teedum. There to support their childhood friend much more than any sense of personal loss at the death of the evil town leaders, the band is about to find some horrors refuse to stay buried in the past….
This PF2E recruitment has a bit of a twist: potential players will pick one of the five children and create a first level PF2 character as an adult version of that person. Candidates should post their character submissions with all crunch laid out and a bit of story as to how the character was affected and what they have been up to lately.
Additionally, each of the former children gain bonus Feats as follows. They do not need to meet the requirements for the bonus Dedication feats gained at first level.
Kimi: may select from the Barbarian or Champion Dedication Feats.
Hollin: may select from the Rogue or Sorcerer Dedication Feats. Hollin starts with 10gp instead of 15.
Mikra: may select from the Druid or Ranger Dedication Feats. Mikra must use the voluntary flaws option to reduce Int and Wis although he can use other boosts to raise them after this to represent his growth with his friends' help; if he takes the Druid dedication, he gains a free boost to his Wisdom.
Jurin: may select from the Fighter or Monk Dedication Feats. Jurin starts with 30gp instead of 15.
Savram: may select from the Alchemist or Wizard Dedication Feats.
At fourth level and every even level thereafter, they gain an additional bonus Archetype feat, subject to the normal restrictions and prerequisites.
This is expected to be a pretty roleplay-heavy game, probably a 60/70-40/30 RP/Combat mix.
Player posting expected once or more per weekday and GM posting at a similar clip.
| Vrog Skyreaver |
| 1 person marked this as a favorite. |
Okay, here is my submission:
NG Versatile Human Wizard 1
Background: Scholar
str 10
dex 14
con 14
int 18
wis 12
cha 10
HP 8
AC 15
Perception (T) +4
Fort (T) +5
Ref (T) +5
Will (E) +6
Speed 25'
Skills:
Arcana (T) +7
Crafting (T) +7
Diplomacy (T) +3
Intimidation (T) +3
Lore (Academia; T) +7
Medicine (T) +4
Nature (T) +4
Occultism (T) +7
Religion (T) +4
Society (T) +7
Languages:
Common
Draconic
Dwarven
Elven
Undercommon
Offense:
Simple Weapons (T)
Unarmed Strike (T)
Wizard Weapons (Club, Crossbow, Dagger, Heavy Crossbow, Staff; T)
Defense:
Unarmored Defense (T)
Class Features:
Wizard DC (T): 17
Wizard Attack (T): +7
Alchemist DC (T): 17
Alchemist Attack (T): +7
Arcane Bond
Arcane School (Divination)
Arcane Spellcasting
Arcane Thesis (Spell Substitution)
Infused Reagents (1/day)
Feats:
*Ancestry: Natural Ambition
*Class: Alchemist Dedication, Counterspell, Eschew Materials
*General: Hefty Hauler
*Skill: Alchemical Crafting, Assurance (Occultism)
Spells:
Spells/Day:
Focus Points: 1
Spells/Known:
0: 10 Acid Splash, Electric Arc, Light, Message, Prestidigitation, Produce Flame, Shield, Tanglefoot, Telekinetic Projectile
1st: Alarm, Create Water, Mage Armor, Magic Missile, True Strike, Unseen Servant
Alchemical Formulas:
Lesser Cognitive Mutagen
Lesser Leaper's Elixir
Lesser Elixir of Life
Lesser Darkvision Elixir
Focus Spells:
Diviner's Sight
Equipment:
Adventurer's Pack, Alchemist's Tools, Bandolier, Compass, Explorer's Clothing, Formula Book, Healer's Tools, Spellbook, Waterskin x2, Writing Set
2 gp
As was expected, Savram followed in the footsteps of his father and became a wizard.
His experiences had scarred him deeply, and after his travails, Savram swore to himself that he would never be caught unawares again. To this end, he became a Diviner, scrying portents and attempting to foresee the future.
He also took up the study of alchemy to augment his spellcasting abilities.
| Djack |
So Mikra could be a Barbarian... with a Druid Dedication?
"Don't make me angry, you wouldn't like me when I'm angry..." Raging in self-defense or when loved ones are perceived to be in danger?
Otherwise: Peace, Love and Happiness... off somewhere on the more-rural outskirts, away from people. Animals are just way simpler to understand. Less rage triggers.
The reluctant Barbarian.
Daniel Stewart
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Ok, I gave Hollin a shot. His crunch is below and will add his fluff soon.
Hollin Hebbradan
Hollin Hebbradan
Human rogue 1
Common, N, Medium, Human, Humanoid
Perception +5 (+6 to find traps)
Languages Common, Draconic
Skills Acrobatics +4, Athletics +7, Crafting +4, Deception +4, Forest Lore +4, Guild Lore +4, Intimidation +4 (+6 to Demoralize a single creature when using You’re Next), Labor Lore +4, Society +4, Stealth +4, Survival +3, Thievery +4
Str 18 (+4), Dex 12 (+1), Con 14 (+2), Int 12 (+1), Wis 10 (+0), Cha 12 (+1)
Other Items leather armor, studded leather, club, dagger, dagger, rapier, sap, backpack, bedroll, belt pouch, belt pouch, chalks (10), climbing kit, flint and steel, rations (1 week)s (2), rope (foot)s (50), sheath, soap, torchs (5), waterskin, purse (3 sp)
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AC 16; Fort +5; Ref +6; Will +5; +1 vs. traps
HP 18 Hero Points 1
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Speed 25 feet
Melee [1] club +7 (thrown 10 ft.), Damage 1d6+4 bludgeoning
Melee [1] dagger +7 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4+4 piercing/slashing
Melee [1] sap +7 (agile, nonlethal), Damage 1d6+4 bludgeoning
Ranged [1] club +4 (thrown 10 ft.), Damage 1d6+4 bludgeoning
Ranged [1] dagger +4 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4+4 piercing/slashing
Feats Hefty Hauler, Intimidating Glare, Natural Ambition, Streetwise, Trap Finder, You’re Next
Other Abilities ruffian, sneak attack, surprise attack
| Black Dow |
Working on Jurin - here's a taster of where I'm at:
The Boy he was: Son of the wealthiest, most powerful, and evil man in Falcon’s Hollow, Jurin Kreed is a boy of eleven torn between his family and friends. In public, Jurin behaves insufferably, snarling at the other children and threatening to have his dad’s bodyguards beat them if they don’t do everything he says. People wonder why the other children don’t simply avoid the spoiled bully, but Colbrin Jabbs knows the boy has a good heart deep down, and in private would do anything to help his friends. Jurin spends many hours at the Jabbs’s house reading to his son Mikra in the afternoons.
The Man he is: Son of the deceased wealthiest, most powerful, and evil man in Falcon’s Hollow, Jurin Kreed is a troubled man of twenty-three still torn between his family and friends. In the aftermath of the dark events his father Thuldrin resolved to send his embittered heir to the safety of City of Oregent. There he would apprentice under the Lumber Consortium, and perhaps heal the scars upon body and soul. Under the tutelage of the Consortium Jurin demonstrated a great aptitude for mercantile law, ironically often studying cases and misconduct settlements relating to his father. However he also furthered his notoriety as a rakish bully with a perchance for duelling with steel as much as words. In private Jurin has never forgotten his childhood friends, regretting his lack of warmth and benevolence toward them before he was sent to Oregent.
Currently building Jurin as a Fighter with the Barrister Background (odd combo I know lol). In reading into the Lumber Consortium I noted that their barristers kept his father from the hangman's noose on numerous occasions. In his background Jurin regularly read to Mikra so he was literate and chose this over other pursuits when spending time with his friend. Hence the selection/thinking that a career in law would have appealed.
As a Fighter he'll be much more of a duellist than a career warrior and I'll build him to reflect this.
Most likely the Consortium have seen a duel edged opportunity with the death of Thuldrin - his son can attend the funeral and oversee any processing of Consortium paperwork and effects.