only one can wield Serithial, items for the rest


Curse of the Crimson Throne


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Hi guys, does anyone else feel it's a bit weird that only one of the PCs gets this powerful McGuffin, and the Rest of the Party gets nothing "special"? I don't want any of my players to feel overlooked, so I thought about designing flavorful items or boons for the rest of the party. Has anyone done something similar? Am I overlooking something? How did your party react to only one wielding the cool sword?


It happens in nearly every adventure path that there is a cool named weapon or artifact that can only be used by one person. My group has always been fine with it, knowing that if there is one then there might be another later or if not then they'll have their shot in the next campaign.
I mean some campaigns have artifacts popping up all over the place.

I also find with most of my group, that they'd rather buy or craft weapons that specifically fit their builds rather than shoehorn in a prebuilt weapon so things like Serithial usually are desired by the bigger roleplayers rather than for any excitment over the items powers.

On the other hand, if you have the time there is certainly nothing wrong with making stuff for the others. Other than a couple of staves for the party arcane caster, there isn't a lot of cool gear for other classes after that point, at least in the original version of Curse.

And sometimes just giving a generic treasure a name and a bit of history or adding a neat ability is enough to make it become an exciting reward. I did that with a +2 short sword found early in another campaign and it quickly became the most exciting magic item of the campaign.

Silver Crusade

Because my group had just finished Serpent's Skull which has a sword that changes size based on the wielder, I altered Serithial to a belt. The effects on the belt worked on spells as well so anyone could wear it and benefit the party/story.

My party chose the monk with his gazillion attacks to wear Serithial. I had to make a few monster adjustments or face his ki loving, hasted, flurry of blows, fists of death one shot the big bads per round antics.


I'll make sure other party members get some great loot, but nothing as iconic as an intelligent sword forged by Iomedae. My party has a Paladin of Iomedae who (unbeknownst to him currently) is a descendent of Mandraivus. So he will be literally retrieving his family sword.


Rewards don't have to be just artifacts. Someone else in the party can become Blackjack, take Castle Scarwall or Palace Arkona as a reward, one could be named as a warchief of the Shoanti, someone could even be chosen as the new ruler of Korvosa by the end.

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