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Organized Play Member. 16 posts. No reviews. No lists. No wishlists. 15 Organized Play characters.


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Silver Crusade

Because my group had just finished Serpent's Skull which has a sword that changes size based on the wielder, I altered Serithial to a belt. The effects on the belt worked on spells as well so anyone could wear it and benefit the party/story.

My party chose the monk with his gazillion attacks to wear Serithial. I had to make a few monster adjustments or face his ki loving, hasted, flurry of blows, fists of death one shot the big bads per round antics.

Silver Crusade

We just finished the anniversary edition last week. Keep in mind, many of Castle Korvosa's minions could find their way to the Sunken Queen if not defeated or allowed to escape. This allowed me to add Sermignatto to the final fight.

There's a version of Ileosa as a sorceror out there that I think is more formidable than she is in the book. Remove the wish spell option and enjoy.

Maybe there are more of Ileosa's furies about. Also, those barbarian bullywugs could just keep popping in to defend 'their Queen' every round or two. Not a huge threat, but if they engage the spell casters with power attack...

Silver Crusade

My party volunteered the monk. He let the thug grab the dagger while he grabbed some gold for a few rounds. Then he flurried, managed a stun and that was all she wrote. Rather underwhelming for me but the party really seemed to enjoy it so that's all that matters.

Silver Crusade

Ectar wrote:

Blackthourn, did you ever end up doing this?

I also dislike the minimalistic motivation the adventure provides to get the PCs into doing stuff.

Sorry for the thread necromancy. But to answer your question, we have not started the campaign yet. I tend to prepare months in advance for my campaigns. We have to wrap up both Wrath of Righteous and Serpent Skull plus the new Seeker Arc (my weekly playgroup is all GMs and we take turns). We are in book 6 of both APs.

I did purchase that product and will be adapting both of the first two 'scenarios' into my campaign. I am starting the PCs as citizens of Heldren and I felt like the story took them away too quickly. I also wanted them to be 2nd level because Book 1 is somewhat unforgiving according to some threads on this board.

I'm also adding the Moathouse from the Village of Hommlet as an old Taldor fort from the dust ups with Qadira over a century ago that was destroyed and now the recent home of some goblins who kidnapped a few townsfolk. I'm hoping my playgroup recalls that module from their youth as most of us began playing D&D in the early 80's.

I will update in a few months once I've run those Margreve scenarios.

Silver Crusade

I watched a recent podcast and the speaker mentioned that both the Village of Hommlet and Against the Cult of the Reptile God were free downloads.

Both are old 1st edition modules with villages in them. You could at least use those as your template and work from there.

Silver Crusade

That looks very promising and has great reviews. Thank you.

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I'm a big fan of giving the characters a solid background to the village in which they start the campaign. For instance, when we played Carrion Crown, I added the two third party publisher modules that helped flesh out Ravensgro and really gave the players a more thorough starting experience before they headed to Harrowstone prison.

Does anyone have any suggestions for this in RoW? Is there a Pathfinder module or PFS scenario that is easily slid in/over the start of the campaign to keep the players in Heldren a bit longer?

Thanks in advance.

Silver Crusade

Blackthourn wrote:

I placed this order a week ago today and it is still listed as pending. Is Paizo overwhelmed from the sale, is my payment in error or do I need to do something further to get this order moving along?

Thanks.

Day 8. No response, no reply. Still pending. A little help, please?

Silver Crusade

I placed this order a week ago today and it is still listed as pending. Is Paizo overwhelmed from the sale, is my payment in error or do I need to do something further to get this order moving along?
Thanks.

Silver Crusade 1/5

Tim Vincent wrote:
Removing optional encounters for scenarios is a bad idea. It gives us as GMs the chance to scale up or scale down a scenario legally.

Sorry about the double post. And while this is true, it flies in the face of the concept that every player at every table experiences the module the same way.

GMs can't modify individual encounters to scale against the party at the table but are free to add an entire encounter to the scenario? That just doesn't make conceptual sense to me.

Silver Crusade 1/5

Semi-hijack. As someone who died to the optional encounter last night in "Day of the Demon" (not at all the GM's fault btw), I have serious issues with the concept of an "optional" encounter in scenarios.

If we are all supposed to play the same module for fairness and uniformity and yet some GMs do optional encounters while others don't, how is that running a module as written? It seems the subjectiveness of utilizing or not utilizing the optional encounter runs counter to that principle. I died in an encounter that maybe half the other players who have gone through the scenario never even saw.

And yes, I'm still ticked that I died (particularly to an optional encounter) but I think the issue is valid. My two coppers are that optional encounters should be removed to create true uniformity of experience and remove all GM decision to include/exclude ad hoc. That way all players experience the module as written. I'll hang up and listen.

Silver Crusade

Blackthourn wrote:

Two full bricks and not one large elemental. Not one gray maiden. Not one gray maiden commander. Zero Dullahni, Lems, or Amiris.

Two bricks. Sixteen boxes. Random distribution is fun!

Update: 3 full bricks plus two boxes = total of 26 boxes. All of the above still holds true. Seriously.

Silver Crusade

Two full bricks and not one large elemental. Not one gray maiden. Not one gray maiden commander. Zero Dullahni, Lems, or Amiris.

Two bricks. Sixteen boxes. Random distribution is fun!

Silver Crusade

Let's make that three of us.

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I have purchased two complete bricks (8 sealed packs) of Shattered Star from two different retailers and in both cases, there are broken miniatures inside the boxes.

The first brick was purchased at a gaming store. Hill Giant (31) was broken off of his base. So far, superglue has kept him standing upright.

The second brick was delivered today UPS from an online retailer. Tower Girl's (7) arm was broken off at the wrist. The size of the hand with dagger makes it unlikely to glue but I will try.

Portioque (2) was broken off of his base.

Xin (43) was also broken off of his base in such a way that I doubt superglue is going to fix it.

Mite on Spider (24) has a broken arm. Again, superglue might save it.

16 sealed boxes inside of 2 sealed bricks with 5 damaged miniatures is unacceptable. I did not have any broken minis in my 2 bricks of Rise of the Runelords or the handful of Heroes and Monster boxes.

Is this a problem with this set or did I just get unlucky? Also, is there any recourse?

Silver Crusade 1/5

To paraphrase an old adage:

Just because you don't believe in a deity doesn't mean a deity doesn't believe in you.

A divine character may not believe in a specific deity or any deity but he/she is clearly getting their powers from somewhere. Most likely one of the almighty has taken a shine to the character based on their actions and granted them the deity's favor.

My personal opinion is that from a PFS standpoint where there is generally no party continuity or story arc beyond 4-5 hours of game play, why worry about such semantics and just have fun.