Calculating Aid is this right?


Rules Discussion


Say you have a level 9 character. Is this how you would calculate Aid.

9 (level) + 6 (proficiency master) + 1 (weapon potency) + 4 (cooperative nature) = 20

Would this be correct or am I missing something?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

That looks right to me.


I don't add any attribute modifiers like Str for example if I'm using Athletics to Aid or anything?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Why would you not include the relevant attribute modifier in your check? I haven't seen any rule that would suggest that.


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You roll the same skill or attack as you're aiding with (or a reasonable one that your GM okays using).

So if you were Aid action for a trip. You'd most likely
Roll athletics + whip(if using) item bonus + Cooperative natur'es +4 circ bonus.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Zwoerdsman is correct. You use all the same modifiers for the check you would use if you were using the skill or check for yourself, rather than for another (plus additional bonuses for aid, such as that from Cooperative Nature).


If the enemy happened to be flanked would I get any bonus to the aid to attack roll also?


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Pathfinder Adventure Path Subscriber
Atalius wrote:
If the enemy happened to be flanked would I get any bonus to the aid to attack roll also?

Especially for attack rolls, I am a little confused by this as well, because you declare that you are preparing the action on your turn, but you don't actually make the aid check until the ally is getting ready to go, which you make as your reaction, but I think if the enemy is still adjacent and in flanking when the ally makes the check you get all relevant bonuses and penalties. (except no MAP because you don't apply that to reactions.)


Oh right I forgot no MAP, so you could attack, and then with your second action Aid with your Whip without a penalty despite being an attack roll.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

You would not add flanking to an attack roll to aid because flanking is never added to attack rolls at all. If you're running the game, you could reasonably decide to lower the DC to aid because of the flank.


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Sidenote/reminder: Flanking is a Debuff on the Enemy, NOT a bonus to the attacker.

This will likely take time to remember, especially if you mix 1e and 2e games.


Pathfinder Adventure Path Subscriber

yeah, if you don't have a good combat reaction Aid can be pretty effective. It is strange for it to have a default flat DC instead of being based off of Armor Class or another relevant defense, but that would also make it much harder to succeed at higher levels.


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Yeah flanking has no interaction with Aid. You may roll the same thing but you aren't actually attacking them (persay).

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In the playtest they did have Assist (to boost to hit or boost AC. this became Aid in the final version and removed the ac boost) go against the scaling AC of enemies.
And it was during your turn (rather than you're reaction).
So you effectively would have to exchange your attack attempt to do it, or suffer a lot of MAP
I had built and tried a few differnet builds to pull this off
honestly it was pretty bad, I am super happy they altered it.

I do hope they make a general feat or something that would allow AC boost in the future. I was hoping pathfidner agent would do it. But it just wasn't updated since before the Aid change it seems.


Pathfinder Adventure Path Subscriber

The real problem with Aid as it stands right now in PF2, is that it is not a great thing to do in combat if the targeted enemy is going before the person you are trying to Aid. With holding an action basically costing you another action to accomplish, I think you really probably need to move yourself in the initiative order to reliably be able to have your prepare action not be wasted by enemy movement or otherwise pushing you into taking your reaction before you get to use it on the Aid check.

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