Mutagenist 7th self healing?


Rules Discussion


Once a Mutagen Alchemist reaches 7th level and if they chose the 2nd level feat, Revivifying Mutagen, it would seem that they could create an unending supply of whichever lesser mutagen they selected for their Perpetual Infusions feature, consuming them and immediately revivifying with them in order to heal themselves. That would be a two action 1d6 heal every 6 seconds while out of combat. How does this compare with healing via skills or other avenues available for between combat heals?


I don't believe that works because Perpetual Infusions lists which infusions they can choose to use it with. Revivifying is not listed as a possible choice.


Mellack wrote:
I don't believe that works because Perpetual Infusions lists which infusions they can choose to use it with. Revivifying is not listed as a possible choice.

Revivifying Mutagen is the name of the feat. It is not a type of mutagen.


Revivifying Mutagen:

Revivifying Mutagen wrote:


While under the effect of a mutagen, you can metabolize that mutagen's power to heal yourself. This uses a single action, which has the concentrate and manipulate traits. Once the action is complete, you regain 1d6 Hit Points for every 2 item levels of the mutagen (minimum 1d6), but the mutagen's duration immediately ends, even if you are under the effect of Persistent Mutagen.

Perpetual Infusions, Mutagenist:

Perpetual Infusions, Mutagenist wrote:


You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. You gain the ability to create two 1st-level alchemical items using Quick Alchemy without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.

Mutagenist: Choose two of the following formulas: lesser bestial mutagen, lesser bullheaded mutagen, lesser cognitive mutagen, lesser juggernaut mutagen, lesser quicksilver mutagen, lesser silvertongue mutagen.


Ah, I see. It certainly looks like it works. Out of combat healing is fairly easy, so while it is quicker than others, since it only works on the alchemist it shouldn't be a problem. Paladins can Lay on Hands every 10 minutes and anyone with medicine skill can heal every hour.

Liberty's Edge

Yeah, I see no reason this doesn't work. It's 1d6 per turn for the most part, but it works.

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