| AvalonRellen |
| 5 people marked this as a favorite. |
So, as it currently stands, a combatant is not flat footed at the start of combat before they have acted (with the exeption of some rogue interactions). I was thinking about the possibility of using the +/- 10 Critical system on initiative in the following way:
When your initiative result is 10 or greater than another creatures result during the first round of combat, they are considered flat footed to you for the first round of combat. Rolling a natural 20 makes all creatures flat footed to you for the first round of combat.
I liked the idea initially because:
1. All of the values (should be) written down and handy, so it doesn't require a lot of additional calculation.
2. It does a better job of describing in game when two people have vastly different initiatives. If you had just two combatants, one with a score of 21 and the other with a score of 5, the large gap in readiness doesn't show up in game despite the significant difference in how the two combatants rolled.
3. It makes getting a natural 20 awesome on initiative, and it rewards the combatant in a significant but not game breaking way.
Finally, I think that if multiple people were to get a natural 20, that they would not be flat footed to each other.
Samurai
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| 2 people marked this as a favorite. |
Rather than tracking everyone's initiative to see if you beat enemy 1 by 10 or more so he is flat-footed to you, but you didn't beat enemy 2 by as much so he is not flat-footed to you, my house rule simply says "If on an initiative roll you get a natural 20, all enemies are flat-footed to you in round 1."
| Fumarole |
| 1 person marked this as a favorite. |
So, as it currently stands, a combatant is not flat footed at the start of combat before they have acted (with the exeption of some rogue interactions). I was thinking about the possibility of using the +/- 10 Critical system on initiative in the following way:
When your initiative result is 10 or greater than another creatures result during the first round of combat, they are considered flat footed to you for the first round of combat. Rolling a natural 20 makes all creatures flat footed to you for the first round of combat.
I liked the idea initially because:
1. All of the values (should be) written down and handy, so it doesn't require a lot of additional calculation.
2. It does a better job of describing in game when two people have vastly different initiatives. If you had just two combatants, one with a score of 21 and the other with a score of 5, the large gap in readiness doesn't show up in game despite the significant difference in how the two combatants rolled.
3. It makes getting a natural 20 awesome on initiative, and it rewards the combatant in a significant but not game breaking way.
Finally, I think that if multiple people were to get a natural 20, that they would not be flat footed to each other.
This is a nice rule, I'll be using it in my game.