
![]() |

I was recently making a start on building a Giant Instinct Barbarian for PFS, and I was hoping to have more than one Large-sized weapon, due to having what some might denote as a 'wacky build'; details on the build are listed in a spoiler at the bottom of this post, and I believe the math/logic is airtight on it. I'd rather not discuss it (in this thread anyway), and would instead prefer to discuss this line in Titan Mauler, the 1st-level Instinct Ability.
You gain access to
one weapon one size larger than you, of any weapon type
otherwise available at character creation.
This implies that Large-sized weaponry is not normally accessible (despite not specifying rarity). However, in the Item Sizes section (pg. 295), it gives rules for differently-sized equipment without outright stating its rarity. The only word on bigger equipment comes from the above quoted passage in the Giant Instinct section. So here's my query: is Large-sized equipment available to all? Or is it Uncommon/Rare for Small/Medium or smaller creatures?
Thrown weapons become especially deadly in your fury. You apply the additional damage
from Rage to your thrown weapon attacks. If you have the Brutal Critical feat or the
devastator class feature, apply their benefits to thrown weapon attacks.
Alchemical bombs are denoted as weapons in multiple cases, from Table 6-8 which displays it as a ranged weapon, as well as this line in the Crafting and Treasure section:
Bombs are martial thrown weapons with a range
increment of 20 feet.
...
Most bombs also have the splash trait. When you use a
thrown weapon with the splash trait, you don’t add your
Strength modifier to the damage roll. If an attack with a
splash weapon fails, succeeds, or critically succeeds, all
creatures within 5 feet of the target (including the target)
take the listed splash damage. On a failure (but not a critical
failure), the target of the attack still takes the splash damage.
Add splash damage together with the initial damage against
the target before applying the target’s resistance or weakness.
You don’t multiply splash damage on a critical hit.
This also only gives the restriction of Strength not applying; not anything else. Rage simply states that 2 (or in Giant Instinct's case, 6) additional damage is dealt, and it's halved if the attack is agile.
...put simply, I want to multiclass into Alchemist, and brew a bunch of Large-sized alchemical bombs that are less condensed, but that I can throw with enough fury that they're more effective. Even before I multiclass, at level 1 (alas for Ancient Elf not being accessible yet!), that's still 1d6+6 damage (1d4+6 for thunderstones). I can only assume that Rage doesn't apply to splash damage, as it's a static bonus provided by the bomb. Or (un)holy water, if you're getting overly specific.
I'm not doing this because it's optimal; I'm doing it because (as far as I can tell) it's pretty airtight rules-wise, it works, and it's very funny. For those curious, if it is ruled that Large weapons are uncommon, I'm probably going for frost vial being my specific Large weapon. Demon Hunter background, and all that.
Please keep replies regarding this specific build in spoiler tags. Thanks!

![]() |

To add to this question, the only place I see anything about increased sizes is the section on Effects that increase size. (pg 279)
When an effect calls on you to increase the size of your weapon damage dice, instead of using its normal weapon damage dice, use the next larger die, as listed below (so if you were using a d4, you’d use a d6, and so on). If you are already using a d12, the size is already at its maximum. You can’t increase your weapon damage die size more than once.
1d4 ➞ 1d6 ➞ 1d8 ➞ 1d10 ➞ 1d12
IF that is what is applied for increasing the damage for weapons as they actually increase in size it would acknowledge that a weapons dmg should increase as size increases, but only ever do so once, and should never exceed a 1d12.
Thus a Medium Dagger is 1d4, a Large dagger is 1d6, a Colossal Dagger is still 1d6, and a Great Axe (assuming it's at least medium) is never anything other than 1d12.
We also have no answer for weapons of reduced size...

Blave |
2 people marked this as a favorite. |

To add to this question, the only place I see anything about increased sizes is the section on Effects that increase size. (pg 279)
** spoiler omitted **
IF that is what is applied for increasing the damage for weapons as they actually increase in size it would acknowledge that a weapons dmg should increase as size increases, but only ever do so once, and should never exceed a 1d12.
Thus a Medium Dagger is 1d4, a Large dagger is 1d6, a Colossal Dagger is still 1d6, and a Great Axe (assuming it's at least medium) is never anything other than 1d12.
We also have no answer for weapons of reduced size...
Increased weapon size and increase weapon damamge die size are two different things. If you're a halfling that's somehow wielding a huge dagger, it still only deals 1d4 damage UNLESS you have an ability that specifies otherwise.
A giant instict barbarian wielding a large weapon does not increase its damage die size.